Recent Posts

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31
Ghost Recon: Advanced Warfighter / Re: New Map - Sewer_Rats_2023
« Last post by Fishmonger on March 01, 2023, 11:23:40 PM »
updated 3-01-2023

Major changes. Much of the upper surface action removed from the map, as it is pointless anyway. Start of map cleaned up.


Smackdowns adjustted, panhards added, mnore randome spawns added.

The issues with spawns that happen visibly in your face can't really be fixed wtihout making a whole new map. They don't happen often, and mostly only when you shoot something that shows up behind you or south of you as yuou traverse. It is playable, just accept that sometimes the map will bite you for no  good reason. See updated link above.
32
Ghost Recon: Advanced Warfighter / New Map - Sewer_Rats_2023
« Last post by Fishmonger on February 26, 2023, 11:01:22 PM »
Modified an old classic to make it single death compatible. Head straight to the tunnel entrance as the above ground terrain only holds death, but no access to zulu.

new version!, again.

sewer_rats_2023 new 03-12-2023
33
Ghost Recon: Advanced Warfighter / Map Update - Major_Smackage
« Last post by Fishmonger on February 09, 2023, 10:26:29 PM »
Not much changed, just some fixes.

Now a 1-3-6 map, with added smackdowns and less special forces

major_smackage 02-09-2023
34
Ghost Recon: Advanced Warfighter / New map - easy_prey
« Last post by Fishmonger on January 26, 2023, 10:00:55 PM »
The jury is still out on who is the easy prey in this map scenario.

New terrain, heavy opposition, not too far to zulu, but take it easy. Enemies are using somewhat large numbers when they do appear. The map is 1-3-6 adaptive, random, has smackdowns and should average 130 enemies on easy, 240 on medium, and around 300 on hard.

And never mind a few levitating containers. I noticed too late that some objects are 25 cm off the ground. should not affect the action. Some walls were also above ground, but I put fences around those.

updated to fix crash on bad AI soldier type spawn
easy_prey new 01-27-2023
35
Ghost Recon: Advanced Warfighter / Map update - firing_range
« Last post by Fishmonger on January 23, 2023, 10:50:48 PM »
updated the respawns for round 2 and 3. Will need to test in server if this actually works now. Also changed some difficulty settings.

Now a 1-4-6 map, which should make things spicy with a good sized team

firing_range 01-23-2023
36
Ghost Recon: Advanced Warfighter / Map update - Long Black Veil Lite
« Last post by Fishmonger on January 06, 2023, 10:23:27 PM »
Small edit but big impact on how this map plays out. The silly Panhard blockade after the castle is no more, so you don't have to search for every tango on the premises. Nothing else has changed except some spawn timings that seemed a bit slow to me. Didn't notice any difference in the test game I played. Not going to put this into the map cycle for a few more weeks since we recently played it.

long black veil lite 01-06-2023
37
Ghost Recon: Advanced Warfighter / Re: New Map - Calle_Masterpiece
« Last post by Fishmonger on January 05, 2023, 11:37:32 PM »
update 01-05-2023 to fix some of the close spawns and while I was at it, I added a layer of smackdowns. lower percentage than normal, but still an added challenge
38
Ghost Recon: Advanced Warfighter / Map Update - Embrace_the_Suck
« Last post by Fishmonger on January 02, 2023, 11:33:34 PM »
now 1-4-7 adaptive and more random. Mostly the same randomizer. Main difference is that now the beginning can be 3 way instead of on/off

embrace_the_suck 01-02-2023
39
General Discussion / Re: Happy New Year
« Last post by Fishmonger on January 01, 2023, 11:06:24 PM »
Good to hear from you H. Happy New Year!
40
Ghost Recon: Advanced Warfighter / New Map - Hangover
« Last post by Fishmonger on January 01, 2023, 11:04:37 PM »
It's the day after a big New Year's Party in Mexico. Time to strike while they are a bit cloudy in their AI brains

1-4-7 adaptive random map.

hangover New 01/01/2023
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