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71
Ghost Recon: Advanced Warfighter / Re: Map Update - Bring it
« Last post by Fishmonger on March 25, 2022, 11:15:52 PM »
another update. Didn't fix it last time around. Today, I tried every single spawn at that trigger and found 041delta to be the culprit. Edited it, still crashed, then just removed all groups and bingo, map works. So that trigger is now a non-spawn. fine. one of twelve is a freebie now.

done with this map. Still don't know why exactly that set of 4 AI groups caused it to crash. they were standard stuff.
72
Ghost Recon: Advanced Warfighter / Re: Map Update - Bring it
« Last post by Fishmonger on March 24, 2022, 11:15:49 PM »
Another update. I replaced almost everything that triggers at the beginning of the bridge. One of these spawns has crashed the game 3 times now. I left those alone that used to be on the map originally (no crashes for a decade) and a few guys I recognized from recent games. Let's hope this fixed the crashes at the bridge

l also dropped the adaptive count from 1-4-7 to  1-3-7 for more fun when there's just a few of us online

73
Ghost Recon: Advanced Warfighter / Re: Map Update - Bring it
« Last post by Fishmonger on March 20, 2022, 10:49:24 PM »
Note the latest update date. This should be final for a while.

74
General Discussion / Re: Starbucks run
« Last post by c4Dude on March 19, 2022, 11:35:22 PM »
I need that for my commute in the city.    :D
75
Ghost Recon: Advanced Warfighter / Multiple map updates
« Last post by Fishmonger on March 18, 2022, 10:51:33 PM »
4 maps underwent the usual tweaks


1-3-7 or 1-4-7 adaptive, more random, and several other changes, such as drop of Special Forces from paihuantu

epic_failure  03-18-2022
hunt_for_paihuantu  03-18-2022
lung_butter  03-18-2022
nachos_rule  03-18-2022
76
Ghost Recon: Advanced Warfighter / Map Update - Bring it
« Last post by Fishmonger on March 17, 2022, 11:05:29 PM »
things felt a bit light all week, so a quick update to add extra punch and a little more randomness.

Now 1-3-7 adaptive and some percentages up by 20 percent.

fixed some stuff. Panhards now also on the other side of the bridge. More random, more action.

bring_it - new version 03-26-2022

77
Ghost Recon: Advanced Warfighter / Map Update - Heat_Stroke
« Last post by Fishmonger on March 05, 2022, 10:57:34 PM »
a 2009 map gets a makeover. it was too dark, too difficult. So that's different now

1-2-4 adaptive now, which is the main change. Also added the smackdown code for more varieety.

heat_stroke  03-05-2022

78
General Discussion / Starbucks run
« Last post by Fishmonger on March 04, 2022, 12:13:06 PM »
great way to hold your spot in the drive through lane, but I notice a distinct lack of cupholders

https://bringatrailer.com/listing/1959-tatra-ot-810/
79
Ghost Recon: Advanced Warfighter / New Map - Extrreme_Gippage
« Last post by Fishmonger on February 18, 2022, 10:03:39 PM »
amped up version of major_gippage, which has aged well, but sometimes feels a bit tame. So here the hard core option

more likely spawns, more smackdowns (24 different ones) and a 1-3-6 player difficulty switch.


extreme_gippage New 2-17-2022
80
Ghost Recon: Advanced Warfighter / Map Update - off_the_hook
« Last post by Fishmonger on February 15, 2022, 12:08:32 AM »
This map needed a good makeover for more action and some extra randomizing

1-3-7 adaptive now, which is the main change. A few changes in chances here and there, but mostly more action with smaller teams

off_the_hook  02-15-2022

It'll be in the next map cycle for the next weekend
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