Game / Server Forums > Ghost Recon: Advanced Warfighter

Map Update: joey_rocks

(1/1)

Fishmonger:
15 years later, Joey gets a refresh

1-3-6 adaptive, 12-way random 3-way flex  instead of 4 way, no special forces, but 24 different relatively likely smackdowns. Testing was 85 on medium, 56 on easy, but this can vary a lot with a randomizer in the 60 to 75 percent pick range.

there's also a Cornholio at the end now.

joey_rocks 01-19-2024

Fishmonger:
another update 1-17

moved spawn closer to the action
added AI graph to the lower part of the map - bad guys now move around!
Also added a 3-way easy-medium-hard version of each player count level. So percentages are

easy 60
medium 75
hard  90

 for each of the 2nd through last trigger. First is medium for all levels. Same as many other maps - look for the helicopters flying over and count them. 1=easy, 3=hard

testing was disappointing. 21 kills on easy single player, 39 on easy at 3 player level. I usually find the numbers are higher on the real server so I am leaving it where it's at now. 

Fishmonger:
another update - 1-19-2024

fixes low spawns and changes a few percentages, since the map overall just isn't busy enough. Nothing like an "unhinged" map, but it should be more than 30 kills on average on easy. Not a lot by our standards.

Navigation

[0] Message Index

Go to full version