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Messages - Fishmonger

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1
I was going to build a new system in 2021. Thing is, a video card alone that is somewhat decent costs more than my entire budget. In 2022, the same thing is true. Video cards will most likely cost 3-5x more than they used to for years to come, because the makers of these cards have decided that it is a good thing to earn themselves stupid without even trying to create better products. Prices are slightly down from 6 months ago, but unless crypto totally crashes, I doubt we'll see "list price" cards return to "in stock" status in 2022

Right now you won't find anything in stock at retailers. Most of the available product goes through scalpers via ebay.

December ebay sales
GPU                           Avg  Price   QTY Sold
GeForce RTX 3090   $2,918   1295
GeForce RTX 3080 Ti   $1,992   1141
GeForce RTX 3080   $1,783   1495
GeForce RTX 3070 Ti   $1,244   1063

2
Ghost Recon: Advanced Warfighter / Re: New Map - The Kobayashi Sanction
« on: January 23, 2022, 06:22:23 PM »
updated 1/23/2022 to fix the insertion plate removal, and to bump up the difficulty to 1-3-7

3
Ghost Recon: Advanced Warfighter / New Map - The Kobayashi Sanction
« on: January 22, 2022, 11:11:41 PM »
Return to the harbor where Cornholio collects his Panhards

 1-3-7 triggers, random spawns and variable difficulty within each spawn level, insertion choppers _5 of them - if you see 3 it's easy, 4 medium 5 hard.

the_kobayashi_sanction New 1-23-2022

4
Ghost Recon: Advanced Warfighter / Re: Map Update - Bulldog_OGR_2022
« on: January 03, 2022, 09:05:31 PM »
above link is another update that fills some of the empty streets with a little action. 1-3-2022 is the latest version.

5
Ghost Recon: Advanced Warfighter / Map Update - Bulldog_OGR_2022
« on: January 02, 2022, 11:23:24 PM »
Modified version of Bulldog_OGR_dedicated for our type of game play.

Less enemies, no tanks, less lethal type enemies. About 120 enemies to get to zulu. Not in the map cycle until a few weeks from now since we just played the other version.

bulldog_ogr_2022  01-03-2022

6
Ghost Recon: Advanced Warfighter / New Map - Blood_Piss_Beach
« on: January 02, 2022, 09:44:12 PM »
New Mission on Hocaga_Beach. 1-4-7 triggers, random spawns, smackdowns, proper insertion choppers, panhards in new places, less trees and a Cornholio with Limo at the end.

testing showed 86 kills easy, 216 hard

blood_piss_beach New 1-2-2022


7
Ghost Recon: Advanced Warfighter / New map - Shinglebells
« on: November 06, 2021, 10:06:01 PM »
Not really a new map, but the mission that is quite different than the map this is based on.

You didn't like the doors, so they have been taken out of the labyrinth. The randomizer has been kicked up as well, and the player counter is quite aggressive for the adaptive difficulty switches. This is a 4-way adaptive map, so 1-3-6-9 players

shinglebells New 11/06/2021

This was tested in 1 and 3 player mode. 59 and 79 kills to complete. However... stick together, cover all directions.  The doors are gone, they won't keep you safe from those that are usually locked in behind those doors. Enemies catch up from behind while you work those in front. I am guessing this will be a difficult map to complete, however, it won't be confusing any longer.


8
General Discussion / Re: This can't be happening...
« on: August 18, 2021, 11:23:48 PM »
watching the movie on amazon right now.



"Nuke the entire site from orbit, it's the only way to be sure!"

and then the orbital lander is taken down by the aliens before extraction

RUN!

excellent crash and explosion sequence follows
 



9
General Discussion / This can't be happening...
« on: August 18, 2021, 04:49:31 PM »
it may have been unable to stop aliens, but for fans of foam dart battles, the pulse rifle from Aliens is now available!

https://www.theverge.com/2021/8/17/22627453/nerf-aliens-pulse-rifle-preorder-hasbro-gamestop


10
Ghost Recon: Advanced Warfighter / Map Update - Truck_Stop
« on: August 13, 2021, 04:00:12 PM »
git rid of the annoying AA noise and mortars, updated the randomizer to latest standards, removed some special forces, and made it a 1-3-7 player usable map. In testing on hard, I never saw more than 75 enemies, but the map is pretty tough terrain with poor visibility, so that'll be enough\\


truck_stop  08-13-2021

11
Ghost Recon: Advanced Warfighter / Re: Speed Map
« on: July 10, 2021, 11:52:56 PM »
1:18 with 3 players for Cheeseburger Hill. Around July 1, 2021. Cappy was there.

12
worked on all four maps today. All are more random, some are harder with lower player count for more action, ditched some special forces on drawing_flies, fixed some vehicles that didn't move, and put Cornholio into the old maps that didn't have one. On Alamo_2013, I just removed the long delay at the beginning, nothing else, but that was the main reason for disliking that mission

abbottabad - new version 06-28-2021
alamo_2013 - new version 06-28-2021
drawing_flies  - new version 06-28-2021
new_years_day  - new version 06-28-2021

Abbottabad is 10 years old tomorrow!

13
Ghost Recon: Advanced Warfighter / Re: New Map - Close_Call
« on: June 17, 2021, 12:13:20 AM »
map update now linked, as well as on the server. Map cycle link also reflects the update

14
Ghost Recon: Advanced Warfighter / New Map - Close_Call
« on: June 11, 2021, 09:32:23 PM »
Latest from Raz, on the server now

updated version
close_call New 06/12/2021

15
Ghost Recon: Advanced Warfighter / Map Update - Danger_Zone_2021
« on: May 09, 2021, 11:34:12 PM »
de-tuned RPGHard's classic map - dropped Special Forces for Guerillas, removed about a dozen guys, no more noisy chopper or annoying tanks. Still 188 guys to take care of, but they aren't random, so over time, we should be able to get a handle on them. Cornholio makes a showing at the end of the map as well.

danger_zone_2021 - 05/09/2021



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