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Topics - Fishmonger

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1
Ghost Recon: Advanced Warfighter / New Map - The Kobayashi Sanction
« on: January 22, 2022, 11:11:41 PM »
Return to the harbor where Cornholio collects his Panhards

 1-3-7 triggers, random spawns and variable difficulty within each spawn level, insertion choppers _5 of them - if you see 3 it's easy, 4 medium 5 hard.

the_kobayashi_sanction New 1-23-2022

2
Ghost Recon: Advanced Warfighter / Map Update - Bulldog_OGR_2022
« on: January 02, 2022, 11:23:24 PM »
Modified version of Bulldog_OGR_dedicated for our type of game play.

Less enemies, no tanks, less lethal type enemies. About 120 enemies to get to zulu. Not in the map cycle until a few weeks from now since we just played the other version.

bulldog_ogr_2022  01-03-2022

3
Ghost Recon: Advanced Warfighter / New Map - Blood_Piss_Beach
« on: January 02, 2022, 09:44:12 PM »
New Mission on Hocaga_Beach. 1-4-7 triggers, random spawns, smackdowns, proper insertion choppers, panhards in new places, less trees and a Cornholio with Limo at the end.

testing showed 86 kills easy, 216 hard

blood_piss_beach New 1-2-2022


4
Ghost Recon: Advanced Warfighter / New map - Shinglebells
« on: November 06, 2021, 10:06:01 PM »
Not really a new map, but the mission that is quite different than the map this is based on.

You didn't like the doors, so they have been taken out of the labyrinth. The randomizer has been kicked up as well, and the player counter is quite aggressive for the adaptive difficulty switches. This is a 4-way adaptive map, so 1-3-6-9 players

shinglebells New 11/06/2021

This was tested in 1 and 3 player mode. 59 and 79 kills to complete. However... stick together, cover all directions.  The doors are gone, they won't keep you safe from those that are usually locked in behind those doors. Enemies catch up from behind while you work those in front. I am guessing this will be a difficult map to complete, however, it won't be confusing any longer.


5
General Discussion / This can't be happening...
« on: August 18, 2021, 04:49:31 PM »
it may have been unable to stop aliens, but for fans of foam dart battles, the pulse rifle from Aliens is now available!

https://www.theverge.com/2021/8/17/22627453/nerf-aliens-pulse-rifle-preorder-hasbro-gamestop


6
Ghost Recon: Advanced Warfighter / Map Update - Truck_Stop
« on: August 13, 2021, 04:00:12 PM »
git rid of the annoying AA noise and mortars, updated the randomizer to latest standards, removed some special forces, and made it a 1-3-7 player usable map. In testing on hard, I never saw more than 75 enemies, but the map is pretty tough terrain with poor visibility, so that'll be enough\\


truck_stop  08-13-2021

7
worked on all four maps today. All are more random, some are harder with lower player count for more action, ditched some special forces on drawing_flies, fixed some vehicles that didn't move, and put Cornholio into the old maps that didn't have one. On Alamo_2013, I just removed the long delay at the beginning, nothing else, but that was the main reason for disliking that mission

abbottabad - new version 06-28-2021
alamo_2013 - new version 06-28-2021
drawing_flies  - new version 06-28-2021
new_years_day  - new version 06-28-2021

Abbottabad is 10 years old tomorrow!

8
Ghost Recon: Advanced Warfighter / New Map - Close_Call
« on: June 11, 2021, 09:32:23 PM »
Latest from Raz, on the server now

updated version
close_call New 06/12/2021

9
Ghost Recon: Advanced Warfighter / Map Update - Danger_Zone_2021
« on: May 09, 2021, 11:34:12 PM »
de-tuned RPGHard's classic map - dropped Special Forces for Guerillas, removed about a dozen guys, no more noisy chopper or annoying tanks. Still 188 guys to take care of, but they aren't random, so over time, we should be able to get a handle on them. Cornholio makes a showing at the end of the map as well.

danger_zone_2021 - 05/09/2021



10
Ghost Recon: Advanced Warfighter / New Map - Rampage_Bonkers
« on: March 29, 2021, 11:35:40 PM »
Updated version or Rampage - 1-4-7 triggers, more random, a few more bad guys added to base spawns here and there. Now 3 different base spawns rather than one or none.

rampage_bonkers New 3-29-2021

11
Ghost Recon: Advanced Warfighter / Map Update - Ghost_Behavior
« on: February 13, 2021, 09:51:11 PM »
13 years after it was first released, here's an update that should make it more entertaining. Special Forces and infantry now turned Guerilla. A few high shooters behind trees eliminated. Chopper won't show until very late in the game. I couldn't resist and added a few unhinged guys in various areas where we should be able to pick them off easily

ghost_behavior - NEW VERSION 2-13-2021


12
Ghost Recon: Advanced Warfighter / New Map - Rocket_Man
« on: January 21, 2021, 11:36:03 PM »
Another RPGHard re-make, but with a very different twist. Not random, not a lot of bad guys, but those that are there can be a real pain in the ass.

rocket_man 01-21-2021


13
Ghost Recon: Advanced Warfighter / Map Update - Kinetic Operation
« on: January 15, 2021, 09:18:26 PM »
randomizer brought up to speed, slight adjustment in spawn times, one bug fix, and change to 1-4-8 triggers for more action below 7 players

kinetic_operation updated 01-15-2021


14
Ghost Recon: Advanced Warfighter / New Map - Engpass Unhinged
« on: January 09, 2021, 05:36:03 PM »
Cappy spiced up the old Engpass classic.

engpass_unhinged new - 01/09/2021

15
Ghost Recon: Advanced Warfighter / Map Update - Sanitation Smoothie
« on: January 02, 2021, 11:10:19 PM »
exactly 5 years after release, this update will make the map more playable, but also more random.

Changes made: primary spawn groups now are 3-way random for each difficulty level. Previously they were either there or not, predictable. so that made the map actually more difficult.

To compensate, I reduced the chance for the first 5 spawns from 45% to 30%, I removed about 25% of the AI in the initial area before the tunnel, as that was where most of us usually died. I also upped the difficulty trigger for medium from 5 to 6 players. The map now is 1-6-9. In my first test, I still saw 225 enemies going to the end at medium, so don't expect a cake walk. This is still a tough map and they will still kill us mostly before we get through the tunnel as those engagements are short range where they are lethal.

sanitation_smoothie - update 01-2-2021


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