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51
Ghost Recon: Advanced Warfighter / New Map: home_game
« Last post by Fishmonger on November 23, 2022, 10:45:18 PM »
Finally, it's done - time to visit Cornholio at his home stadium. The thanksgiving game has been canceled. Ghosts are sent in to score big,

1-3-7 adaptive map with smackdowns and the whole fancy random thing fully 12 ways. Not a big map, but getting to the end of it should not be easy. I've had a few test rounds that went pretty low key, but that's the exception. At full tilt, I'd expect 250 enemies, on easy somewhere between 80 and 110.



home_game New 11/30/2022
52
Ghost Recon: Advanced Warfighter / Map update - year_of_the_sloth
« Last post by Fishmonger on October 17, 2022, 11:39:59 PM »
New version set for 1-4-7. Also updated the randomizer to pick from 3 instead of one group on easy. Should be very similar to the old map until we hit 4 players.

year_of_the_sloth 10-17-2022
53
General Discussion / Re: Forums are now working
« Last post by HSantal on October 10, 2022, 12:44:41 AM »
They were down for a couple of months. At first I thought it might just be me.
I hadn't heard otherwise and the back end looked ok to me. Once I messaged Fishmonger and found it was that long
we got him logged into the admin account and he got it sorted out.
54
General Discussion / Re: Forums are now working
« Last post by zebra on October 09, 2022, 08:42:38 AM »
It only took a week or so for them to be fixed.

No kidding? I must be overestimating the time-frame I assumed it was down.. Thought I had been by a couple times over some months.. (ㆆ_ㆆ)
Either way, cool to see it still here.  8)

Good to see you're still around.

I sway to, and fro. ;) Don't game a hell-of-alot, lately;
Mainly some indie titles to relax.. some to get the brain juices flowing. Lots of working takes up my time, and energy lol.
55
Ghost Recon: Advanced Warfighter / Re: GR:AW Server and Teamspeak Info
« Last post by Fishmonger on October 06, 2022, 10:40:22 PM »
Dedicated server hosting configuration example. This will not affect your server if you "self-host" while playing. Still trying to figure out where that data is stored. Perhaps all it takes is saving the file with the line <dedicated_server value="false"/>

This file goes into settings/servers and is loaded on the dedicated server menu page. Note that you need to edit the map cycle and startup map (level line) in a text editor before starting the game.


<?xml version="1.0" encoding="UTF-8"?>
<ghost_recon_3_server name="Tunngle">
   <allow_sidechange_under_match value="true"/>
   <auto_balance value="true"/>
   <auto_balance_limit value="2"/>
   <auto_kick value="false"/>
   <auto_kick_time value="120"/>
   <both_side_ready_required value="true"/>
   <coop_difficulty value="normal"/>
   <death_cam value="1"/>
   <dedicated_server value="true"/>
   <disable_frag_grenade value="false"/>
   <disable_grenade_launcher value="false"/>
   <disable_heavy_rifle value="false"/>
   <disable_light_rifle value="false"/>
   <disable_smoke_grenade value="true"/>
   <disable_sniper value="false"/>
   <fail_on_leader_death value="false"/>
   <forced_spawn_time value="300"/>
   <friendly_fire value="true"/>
   <game_mode value="MPCoop"/>
   <immortality_duration value="18"/>
   <in_game_timeout value="20"/>
   <level value="anal_leakage_spawn"/>
   <load_next_maps value="true"/>
   <loading_timeout value="300"/>
   <map_cycle value="anal_leakage_spawn,body_count_spawn,falcons_roost_2015,heat,lockdown,prison_break_spawn"/>
   <match_length value="99"/>
   <match_points value="200"/>
   <max_ai_ghosts value="3"/>
   <max_deaths value="1"/>
   <max_move_without_ack_time value="2"/>
   <max_players value="12"/>
   <member_info_broadcast_interval value="5"/>
   <message_of_the_day value=""/>
   <mpcoop_timer value="5"/>
   <name value="TGP GRAW SERVER"/>
   <next_map value=""/>
   <next_round_time value="15"/>
   <no_cost_weapons value="true"/>
   <password value=""/>
   <password_locked value="false"/>
   <players_ready_required value="2"/>
   <port value="15250"/>
   <punish_tk value="false"/>
   <reservation_timeout value="600"/>
   <resupply_ammo_time value="20"/>
   <rounds value="3"/>
   <scan_for_cheats value="false"/>
   <siege_time value="5"/>
   <skip_insertion value="false"/>
   <spawn_time value="10"/>
   <start_condition value="2"/>
   <start_points value="50"/>
   <switch_sides value="false"/>
   <teamkill_kick_limit value="8"/>
   <vote_enabled value="true"/>
   <vote_kick_starters value="1"/>
   <vote_map_starters value="1"/>
   <vote_ratio value="70"/>
   <vote_time value="10"/>
   <win_condition value="5"/>
</ghost_recon_3_server>

56
General Discussion / Re: Forums are now working
« Last post by HSantal on September 27, 2022, 09:02:27 PM »
Apparently no-one has been posting except for Fishmonger. Probably due to the forum issues.
It only took a week or so for them to be fixed.

Good to see you're still around.
57
General Discussion / Re: Forums are now working
« Last post by zebra on September 27, 2022, 12:57:17 AM »
Thanks to Fishmonger the forums are now back up and running.

Lets start to use them again.

Yes. I'm alive. Been dealing with some stuff. Sorry for being absent.

Was just going through my 1Password catalogue of unused PWs, and logins.. saw TGP in there, and figured I'd check - A little surprised to see it back up! Thought TGP had finally met the Silent Ending.
Glad to see a few things still kicking around in the long-settled dust.. Like this H guy I see posting in here..  ::)
58
Ghost Recon: Advanced Warfighter / The stadium got some lights
« Last post by Fishmonger on September 24, 2022, 11:56:15 PM »
here's some progress on the stadium map. These light towers took three evenings.
59
Ghost Recon: Advanced Warfighter / Map Update - Grasslands
« Last post by Fishmonger on September 03, 2022, 11:24:59 PM »
Now 1-3-7 adaptive, most Special Forces replaced, also now 12-way random, no more choppers, go over hills at will. Not sure if some things will now be goofy with the hills being available. Not enough testing to be sure. May get updated again

grasslands  09-02-2022
60
Ghost Recon: Advanced Warfighter / Map Update - Fruit_Punch
« Last post by Fishmonger on August 26, 2022, 10:22:47 PM »
ditched the special forces and mostly made it a 1-3-7 map from 1-7-12 in the original.

Smackdowns are also working. the map had them but the script never loaded them. Map is otherwise the same.

fruit_punch  08-26-2022
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