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Ghost Recon: Advanced Warfighter / Re: Map update - urban_assault
« Last post by Fishmonger on December 06, 2021, 10:53:26 PM »
updated a second time. link above is updated.
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Ghost Recon: Advanced Warfighter / Map update - urban_assault
« Last post by Fishmonger on December 05, 2021, 10:32:29 PM »
You may have this map, although we never played it. I don't know who made it, but it looks like an ok mission after a few tweaks to make things work the way we expect them to work.

This is not random or adaptive. 100 kills get you to zulu most days. Original is dark and has tanks and other crazy stuff. This is more civilized and in daylight.

Second update to fix a few spawns that were too close to comfort. I also fixed the AI graph, which was broken on most of the map. Now there is movement even in the castle. Added the usual set of smackdowns.

urban_assault version 12/06/2021

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Ghost Recon: Advanced Warfighter / Map update - Adult_Diapers
« Last post by Fishmonger on November 24, 2021, 11:39:48 PM »
Managed to make it a little more random, boosted the smackdowns, removed the already rare special forces dudes, and changed the triggers to 1-4-8. Much of the map was already pretty much up to date, but the triggers were a bit light. Should be a little more active in various areas now.

adult_diapers new version 11-24-2021

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Ghost Recon: Advanced Warfighter / Map update - Meatshields_Wanted
« Last post by Fishmonger on November 23, 2021, 11:40:09 PM »
after 13 years, this one needed some tweaking

1-4-8 adaptive now, reduced special forces presence, but much more random than before. Removed some stuff that crashed the map near the end. Cornholio now makes an appearance at the end, and a lot of code has been cleaned up. Should not be much harder unless we play with 4+ and even then, the randomizer percentages are dropped below original, so more likely to get a non-spawn here and there (from 90 down to 75 and 60 percent in most cases)

Get it here - replaces old version

meatshields_wanted new version 11-23-2021
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Ghost Recon: Advanced Warfighter / New map - Shinglebells
« Last post by Fishmonger on November 06, 2021, 10:06:01 PM »
Not really a new map, but the mission that is quite different than the map this is based on.

You didn't like the doors, so they have been taken out of the labyrinth. The randomizer has been kicked up as well, and the player counter is quite aggressive for the adaptive difficulty switches. This is a 4-way adaptive map, so 1-3-6-9 players

shinglebells New 11/06/2021

This was tested in 1 and 3 player mode. 59 and 79 kills to complete. However... stick together, cover all directions.  The doors are gone, they won't keep you safe from those that are usually locked in behind those doors. Enemies catch up from behind while you work those in front. I am guessing this will be a difficult map to complete, however, it won't be confusing any longer.

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General Discussion / Re: This can't be happening...
« Last post by HSantal on August 19, 2021, 03:10:23 PM »
Excellent movie. The first two were great.
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General Discussion / Re: This can't be happening...
« Last post by Fishmonger on August 18, 2021, 11:23:48 PM »
watching the movie on amazon right now.



"Nuke the entire site from orbit, it's the only way to be sure!"

and then the orbital lander is taken down by the aliens before extraction

RUN!

excellent crash and explosion sequence follows
 


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General Discussion / Re: This can't be happening...
« Last post by HSantal on August 18, 2021, 09:02:13 PM »
Now that is cool.  :)

Can't see the wife being too happy with me shooting at her though.
 :D :D
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General Discussion / This can't be happening...
« Last post by Fishmonger on August 18, 2021, 04:49:31 PM »
it may have been unable to stop aliens, but for fans of foam dart battles, the pulse rifle from Aliens is now available!

https://www.theverge.com/2021/8/17/22627453/nerf-aliens-pulse-rifle-preorder-hasbro-gamestop

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Ghost Recon: Advanced Warfighter / Map Update - Truck_Stop
« Last post by Fishmonger on August 13, 2021, 04:00:12 PM »
git rid of the annoying AA noise and mortars, updated the randomizer to latest standards, removed some special forces, and made it a 1-3-7 player usable map. In testing on hard, I never saw more than 75 enemies, but the map is pretty tough terrain with poor visibility, so that'll be enough\\


truck_stop  08-13-2021
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