Recent Posts

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21
Ghost Recon: Advanced Warfighter / Map Update - danger_close
« Last post by Fishmonger on October 13, 2023, 02:15:30 AM »
one of the oldest maps gets a randomizer (never had one) and some extra spawns to choose from. It used to be 1-7 adaptive, just two levels. Now 1-4 adaptive, but the old 100% spawns are now 70 or 50 %, which levels things out. Test game was 85 kills on easy. I am guessing 150 with 4 or more players

danger_close 10-13-2023
22
Ghost Recon: Advanced Warfighter / Map Update - Off_the_chain
« Last post by Fishmonger on September 06, 2023, 11:25:55 PM »
This one used to be a 1-8-12 map and not very random.

The new version is 1-4-7 and far more random, while almost all Special Forces are now simple dudes. Also, some percentages are lower, however, stuff you are used to on this map will be much less common. My test game was all new, guys I have never seen before on easy. 82 kills on easy to get there. I am guessing the total kills are still around 300 on hard.

off_the_chain 09-06-2023

23
Ghost Recon: Advanced Warfighter / Map Updated: Soylent Green
« Last post by Fishmonger on July 27, 2023, 10:16:00 PM »
Now a 1-3-6 map, a few tweaks to the smackdowns and removed most special forces.

soylent_green 07-27-2023
24
Ghost Recon: Advanced Warfighter / Map Update - Valley_of_Pain
« Last post by Fishmonger on July 20, 2023, 09:07:39 PM »
Now a 1-3-6 map, with a a lot more randomness. many changes to get rid of annoying stuff, jammers are now just extra credit, you can get to zulu without blowing them, either with grenades, or by chopper assist that now doesn't require climbing on top. Almost all special forces are gone, just some special ops left. tanks are still there, but second mex tank is now a 50/50 chance.

valley_of_pain 07-20-2023
25
Ghost Recon: Advanced Warfighter / Map Update - Tactical_Bacon
« Last post by Fishmonger on July 18, 2023, 10:57:02 PM »
Now a 1-3-6 map, with a little more randomness in the beginning.

tactical_bacon 07-18-2023
26
Ghost Recon: Advanced Warfighter / Map Update: wicked_sick
« Last post by Fishmonger on June 11, 2023, 09:52:02 PM »
Now a 1-4-7 map, and much more random. Smackdowns a little more likely and now announced with the old "see you in hell"

wicked_sick  06-11-2023
27
General Discussion / Re: Happy New Year
« Last post by HSantal on May 02, 2023, 08:54:05 PM »
Zebra.

Good job on the promotion.
Getting warmer here too. A bit rainy and damp but it's supposed to improve in the next week or so.
28
General Discussion / Re: Happy New Year
« Last post by zebra on May 02, 2023, 05:57:21 PM »
Hello Gents - Good to see you both still kicking.  8)

I meant to poke in about a month ago; but the new IT job has my mind in a twist - learning, re-learning, and as of most recently.. promoted to manage a small team, and a large task that the team is in charge of. Oy-vey.

Anywho - Happy Belated New Year! Hope everyone's year has gone well so far. Waiting for the consistently warmer weather in SW Michigan right now.. been all rainy, and chilly for us the last 2ish weeks.  :-\

Best regards,
zebra
29
Ghost Recon: Advanced Warfighter / Map update - Meh
« Last post by Fishmonger on April 23, 2023, 11:17:33 PM »

Now a 1-4-7 map, with added smackdowns and more random at every spawn, especially noticeable on easy

meh 04-23-2023
30
Ghost Recon: Advanced Warfighter / Re: New Map - Sewer_Rats_2023
« Last post by Fishmonger on March 12, 2023, 11:04:57 PM »
Updated again 3-12-23. I took out almost all of the original AI and put in my own groups. In testing, spawns seemed all out of view, and things should be somewhat on and off hard. Spawns when they happen are the same, but they are mostly 66 percent chance, some are 50 percent. So with some luck they aren't even there. If they are, it'll be something you can expect to be the same thing next time around.  In testing I got about 173 kills to get to zulu, which include 3 panhards. I also went right down the middle, meeting more enemies you may meet on the edges of the sewer system.
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