Recent Posts

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41
General Discussion / Happy New Year
« Last post by HSantal on January 01, 2023, 07:26:49 PM »
Hello everyone.

I hope everyone has a great 2023.

I am still here and doing ok.
42
Ghost Recon: Advanced Warfighter / New Map - Calle_Masterpiece
« Last post by Fishmonger on December 31, 2022, 10:02:46 PM »
Paint your very own masterpiece on this mission. You know much of the area, but Cornholio and his brotherhood of shooters have turned up the heat. Reaching zulu is reserved for the true artists among the ghosts.

1-4-7 adaptive and random. In testing 150 kills on easy, 275 on medium, and hard - well you get the picture.

calle_masterpiece updated 01-05-2023
43
Ghost Recon: Advanced Warfighter / Re: New Map - Cheap_Sunglasses
« Last post by Fishmonger on December 27, 2022, 10:03:59 PM »
Quick update to the map today. Fixed the smackdown code and tweaked a few percentages. The sound stuff remains unchanged, which means if you already have it installed, you just need to replace the map bundle with the one from the new zip file.  Link above is the new zip.
44
Ghost Recon: Advanced Warfighter / New Map - Cheap_Sunglasses
« Last post by Fishmonger on December 23, 2022, 11:16:41 PM »
Something totally new here. Custom audio included. However, since that means updating the mod, there is a zip file here, including the edit that needs to be made to the mod.

First the new map link

cheap_sunglasses New 12/27/2022

here is the readme I included in the zip file



Installing cheap_sunglasses sound update

unzip the map zip archive

take the map .bundle file to the place where bundles go

then open the sound.zip file that is included in the main map zip file and drag it out to the desktop , open it.

inside are a few files. In another window, with filemanager,  open this folder inside our mod

Ghost Recon Advanced Warfighter\local\bp_weapons_pack_v6.0\sound

and then drag what is in the sound.zip into that folder. It will replace the settings.xml in there and add a folder called environment, plus place a few files within that folder inside a folder called radio2

when done, your sound folder should look like this

12/16/2022  06:03 PM    <DIR>          environment
12/16/2022  06:03 PM            35,653 settings.xml
03/14/2018  08:11 PM    <DIR>          vehicles
03/14/2018  08:11 PM    <DIR>          weapons


inside of environment

12/16/2022  06:03 PM    <DIR>          radio2

inside of radio2

12/15/2022  08:28 PM         2,646,078 cheap_sunglasses.wav
12/15/2022  08:32 PM         2,668,128 el_diablo.wav
12/15/2022  08:54 PM         2,249,178 heard_it_on_the_x_remaster.wav
12/15/2022  08:58 PM         1,984,578 la_grange.wav
12/18/2022  08:41 PM             2,020 radio2_sound.xml
12/15/2022  09:48 PM               461 radio2_wave.xml
12/15/2022  09:03 PM         1,653,828 waitin_for_the_bus.wav




and that's that. the new mod files are compatible with everything else we do.

45
Ghost Recon: Advanced Warfighter / Map update - Hornets_Nest
« Last post by Fishmonger on December 18, 2022, 11:43:15 PM »
more random and more smackage, fewer special forces. Now 1-3-5-7 adaptive, 4 levels.

hornets_nest 12-18-2022
46
Ghost Recon: Advanced Warfighter / Re: New Map - Dumpster_Fire
« Last post by Fishmonger on December 12, 2022, 10:46:58 PM »
Another update after a bug got in there yesterday. Should be all good to go now. link above is now 12-12-2022 version
47
Ghost Recon: Advanced Warfighter / Re: New Map - Dumpster_Fire
« Last post by Fishmonger on December 11, 2022, 10:28:35 PM »
updated 12-11-22 with some fixes to area locations to minimize non-spawn of final action.
48
Ghost Recon: Advanced Warfighter / New TDM and DM maps
« Last post by Fishmonger on December 09, 2022, 09:38:02 PM »
Team Death Match and Deathmatch mode versions of two classics. We shall be testing those soon, and should this be enjoyable from time to time, there will be more maps to come

fecal_inferno_DM New 12/08/2022
fecal_inferno_TDM New 12/08/2022

whistle_dixie_DM New 12/06/2022
whistle_dixie_TDM New 12/06/2022

49
Ghost Recon: Advanced Warfighter / New Map - Dumpster_Fire
« Last post by Fishmonger on December 06, 2022, 11:51:44 PM »
Not very new, but different. Casa Buttmunch in playable mode. Many changes, really not the same map any longer. More light, less bushes makes it easier to spot danger. Casa Buttmunch was released exactly 14 years ago. It was time for a remake.

1-3-7 adaptive map, very random, and not super difficult until the end. Get to see the nice terrain we rarely played. No more ADATs to blow or other silliness. Just get to zulu on any route you choose. Testing saw about 80 enemies on easy, 140 on medium, may get to 180 on hard.

dumpster_fire New 12/12/2022
50
Ghost Recon: Advanced Warfighter / Re: New Map: hopme_game
« Last post by Fishmonger on November 30, 2022, 10:59:21 PM »
updated 11-30 to fix various issues.

heli comes in from afar, garbage can is gone, panhards north of the stadium should be moving now, some extra action on easy level added.
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