TheGamerPlanet

Game / Server Forums => Ghost Recon: Advanced Warfighter => Topic started by: Rpghard on April 28, 2018, 02:19:00 PM

Title: New OGR map "battleground"
Post by: Rpghard on April 28, 2018, 02:19:00 PM
Hi peeps,

It took a while but finally here it is, I should have called this map " can't find member" or "out of memory" due the amount of crashes in the process....
This is hardcore, 201 badies close quarters and large open area.
I will appreciate your comments on this one and if you can put it on this week rotation like tonight will be cool so I can join you guys  ;D

https://www.dropbox.com/s/hw8vhsj7n7yn0uu/battleground.bundle?dl=0 (https://www.dropbox.com/s/hw8vhsj7n7yn0uu/battleground.bundle?dl=0)
Title: Re: New OGR map "battleground"
Post by: OptimusPrime on April 29, 2018, 11:08:55 PM
just downloaded it - will check it out tomorrow and put it in rotation for later this week and the coming weekend if it checks out.

Title: Re: New OGR map "battleground"
Post by: Fishmonger on April 30, 2018, 09:15:31 PM
I put it on the server, so we can test it. If the tests pan out, I'll put a copy on my download site and add it to the cycle
Title: Re: New OGR map "battleground"
Post by: razamataz1234 on May 02, 2018, 06:10:07 PM
Just another walk in an rpghard park. ;)
Title: Re: New OGR map "battleground"
Post by: Rpghard on May 04, 2018, 10:00:24 AM
Just another walk in an rpghard park. ;)

Mouhahaha....can't wait to try it this weekend with you guys!!  ;D
Title: Re: New OGR map "battleground"
Post by: OptimusPrime on May 04, 2018, 04:42:26 PM
you may not live long enough to enjoy the entire map. OG has been practicing a lot in respawn mode, but still won't live past the first left turn on the map. I have not seen past that power station either. Seems like we always die there.
Title: Re: New OGR map "battleground"
Post by: Rpghard on May 05, 2018, 05:22:01 PM
Hi peeps,
Last map update,

- update AI graph - very few AI was not moving where I want - fixed
- some area was updated at the beginning to prevent bypassing them
- replaced wall by higher ciment walls to make sure you not shoot them trough -  ;D
- now at the beginning of the map you will see coming 2 panhards either than seeing them already arrived at their destination
- download link above updated, enjoy!!

Title: Re: New OGR map "battleground"
Post by: Rpghard on May 06, 2018, 01:34:11 AM

- now at the beginning of the map you will see coming 2 panhards either than seeing them already arrived at their destination


- When we test the map , I noticed that the delay between the time we spawned and and before the panhard arrived near us was too long. - fixed
- other than that everything is fine no more changes needed.
- link above updated
- thank you very much for your assistance


Title: Re: New OGR map "battleground"
Post by: Fishmonger on May 06, 2018, 02:04:01 AM
To have reliable timing with the vehicles,


a) on start game activate all areas
b) on event of first area humans spawn, add the panhards to that same event, with the timer you want

the way this unfolds -

nothing happens until humans check off and enter the first trigger area, which is active as soon as the map loads (<event name="start_game"> happens immediately, even without players on the server). Once triggered, the script calls the event for the first area. There you usually spawn only humans, but now add the panhard events to that with their own start time. They will spawn/start rolling exactly at the time specified after we spawn.

I usually have a dedicated vehicle area to trigger those at slightly more random times and since I change the number and chance of vehicle spawns based on player count. I count players and then trigger different events, the more players the higher the chance for more vehicles.

Title: Re: New OGR map "battleground"
Post by: Fishmonger on May 06, 2018, 10:12:07 PM
I updated the server and the download link from the map cycle thread. Running the new version on the main server tonight
Title: Re: New OGR map "battleground"
Post by: Rpghard on May 09, 2018, 11:40:50 AM
I updated the server and the download link from the map cycle thread. Running the new version on the main server tonight

 8)