Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Fishmonger

Pages: [1] 2
1
Ghost Recon: Advanced Warfighter / Map Update - Meat_Grinder
« on: March 10, 2019, 07:54:22 PM »
6 years after release, a tweak to the randomizer of this map. While at it, I dropped the special forces scumbags for some floppy hats, . Also changed the level switch from 12-7-11 to 1-5-8 players and removed a few annoying fences at the start of game, plus the useless golden pipe. Replaced sky with a brigher version.


meat_grinder
03-10-2019




2
Ghost Recon: Advanced Warfighter / Map Update - For_the_Gipper
« on: March 10, 2019, 05:31:20 PM »
6 years after release, a tweak to the randomizer of this map. A few rounds played and it was clear to me that the base spawn was not as random as it could be. While at it, I dropped the special forces scumbags for some floppy hats, chagned a few percentages, especially at the very start where we get too many guys too fast. Also changed the level switch from 12-7-11 to 1-5-8 players


for_the_gipper
03-10-2019




3
Ghost Recon: Advanced Warfighter / Updated Map - Battleground_2019
« on: March 09, 2019, 06:09:04 PM »
Took the edge off this typical RPGhard experience. About 50 less enemies, some scenery adjustments, no more Special Forces, and a few other tweaks.

Still challenging, because not adaptive, and 150+ enemies, but it isn't insane any longer. Should be something we can master over time with some learning, even on smaller teams.

Not to be confused with the recent BattleFIELD map - this is BattleGROUND

battleground_2019 03-09-2019



4
Ghost Recon: Advanced Warfighter / New Map - Battlefield_2019
« on: February 24, 2019, 10:46:12 PM »
RPGhards classic gets a facelift

brighter, no more special forces, and loss of some bad snipers. To make it interesting, I added 8 spawns with random additional forces, 1-4-8 random. Each spawn is 45 percent chance, but there are secondaries too, so you are going to see more bad guys. I cut a few trees, too.

battlefield_2019 02-24-2019


5
Ghost Recon: Advanced Warfighter / Map Update - Parque_Mortal
« on: February 12, 2019, 10:49:04 PM »
Was looking for another map to upgrade and came across this dud that had triple panhard spaws, helicopters that went nowhere, tons of special forces in the wrong places...

It already was very random, but now it should be less ridiculous when vehicles are involved. Added a Cornholio at end, made the smackdowns announce themselves, and fixed up everything that could cause the map to go bonkers


parque_mortal
02-12-2019



6
Ghost Recon: Advanced Warfighter / New Map - Abottabad_Day
« on: February 09, 2019, 09:49:03 PM »
similar to the night version, but more random and 1-4-8 adaptive instead of the usual 1-7-11. Also added smackdowns, changed some timing and obviously had the sun come up. Last thing I fixed was the trigger for the MK19 so we don't have to worry about some late 40mm welcome shots.

abbottabad_day 02-09-2019


7
Ghost Recon: Advanced Warfighter / map update - come_to_papa
« on: February 08, 2019, 11:08:23 PM »
got the usual treatment for more randomness, smackdowns, and 1-4-8 adaptive settings


come_to_papa
02-08-2019



8
Ghost Recon: Advanced Warfighter / New Map - Calle_Demented
« on: February 03, 2019, 10:06:09 PM »
As the title suggests - it's even worse than before...

more terrain, mostly reloaded_capt version, but now with more surprises, and then there's another whole map segment to get through. Adjusted randomizer to give us a chance, but only real gameplay will tell if we can do this.

calle_demented 02-05-2019

updated version!

9
Ghost Recon: Advanced Warfighter / Map Update - Tango_Dont_Surf
« on: January 30, 2019, 07:57:06 PM »
This map has always been somewhat of a basket case. This latest edit is version 4.0 of the original. I changed the entire script to get rid of the jammer stuff, plus make the randomizer more random like in recent map updates.

I kept the final approach heavy resistance, but now as a default and not as aggressive as in the past. Any route to zulu is ok now. All special forces have been retired, too.  The map will switch to medium at 3 players, hard at 7. In testing, I didn't get more than 145 kills on hard, and under 50 on easy. Should be about right for our mod weapons.

All the compositions are gone, as well as all the silly ocean wave sounds. Overall, the map is a little more lightweight, which I hope helps to stop the random crashes. All the AI was ok, nothing  in there that should have caused the crashes we saw in the past with medium and higher difficulty spawns.

Basically, if this one still crashes, it has to be a particular spawn of AI in a crazy location that causes the glitch, or it's just the terrain and then the place is basically useless. We'll find out soon


tango_dont_surf
1-30-2019

10
Ghost Recon: Advanced Warfighter / Map Update - Gauntlet
« on: January 23, 2019, 10:06:10 PM »
10 year anniversary update. The AI more random, Smackdown's added, some extra delayed guys added, difficult triggers switched to 1-3-6 players, but reduced percentages for spawns where they may get too tough, mostly at the start before the bridge, and at the end coming off the bridge. The spawns are still there, but they may not happen as frequently.

gauntlet 1-23-2019

This map has been modified one more time after initial release. File date should be 1-24.

11
Ghost Recon: Advanced Warfighter / Map Update - Righteous Kill
« on: January 19, 2019, 10:45:18 PM »
more random, some smackdowns added, and 1-4-7 rather than 1-7-11 adaptive. In testing it felt quite light, but that's maybe due to some script changes that now run the randomizer less aggressively.

righteous_kill 1-19-2019

12
Ghost Recon: Advanced Warfighter / New Map - stick_a_fork
« on: January 05, 2019, 11:21:36 PM »
new mission on The Hive terrain

stick_a_fork



13
Ghost Recon: Advanced Warfighter / Map Update - Shitstorm
« on: December 31, 2018, 09:08:42 PM »
Made the script far more random, added a little difficulty by changing it from 1-4-8 to 1-4-7 player difficulty setting, added smackdowns using the usual randomizer for those, so they won't really happen all too often, and then I made the place a little brighter by changing the sky and the time of day mode of the lighting from night to day. Should be easier to see now.

download the new zip

shitstorm_12-31-2018.zip

14
Ghost Recon: Advanced Warfighter / Map Update - Colonoscopy
« on: December 24, 2018, 11:09:30 PM »
Made the script far more random, added a little difficulty by changing it to 1-4-7-10 player difficulty setting

download the new zip

colonoscopy_12-24-2018.zip

15
Ghost Recon: Advanced Warfighter / Map update - The Good Shepherd
« on: December 08, 2018, 08:13:40 PM »
New version where all I did is remove a number of areas that were likely related to the spawns behind/above us, corrected all zones for height so they would not extend above the floors they are meant for. I am not sure this will fix the issues we had, but for now, that's all I can do short of redoing everything.

grab the bundle here

the_good_shepherd bundle new 12-07-2018

and the smaller zip here

the_good_shepherd ZIPPED new 12-07-2018


Pages: [1] 2