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Topics - Fishmonger

Pages: [1]
1
Ghost Recon: Advanced Warfighter / New Map - stick_a_fork
« on: January 05, 2019, 11:21:36 PM »
new mission on The Hive terrain

stick_a_fork



2
Ghost Recon: Advanced Warfighter / Map Update - Shitstorm
« on: December 31, 2018, 09:08:42 PM »
Made the script far more random, added a little difficulty by changing it from 1-4-8 to 1-4-7 player difficulty setting, added smackdowns using the usual randomizer for those, so they won't really happen all too often, and then I made the place a little brighter by changing the sky and the time of day mode of the lighting from night to day. Should be easier to see now.

download the new zip

shitstorm_12-31-2018.zip

3
Ghost Recon: Advanced Warfighter / Map Update - Colonoscopy
« on: December 24, 2018, 11:09:30 PM »
Made the script far more random, added a little difficulty by changing it to 1-4-7-10 player difficulty setting

download the new zip

colonoscopy_12-24-2018.zip

4
Ghost Recon: Advanced Warfighter / Map update - The Good Shepherd
« on: December 08, 2018, 08:13:40 PM »
New version where all I did is remove a number of areas that were likely related to the spawns behind/above us, corrected all zones for height so they would not extend above the floors they are meant for. I am not sure this will fix the issues we had, but for now, that's all I can do short of redoing everything.

grab the bundle here

the_good_shepherd bundle new 12-07-2018

and the smaller zip here

the_good_shepherd ZIPPED new 12-07-2018


5
Ghost Recon: Advanced Warfighter / 20,000 games
« on: October 25, 2018, 09:54:14 PM »
I just realized the game counter ran past 20k rounds a few weeks ago. I don't know exactly when I started keeping track of the games, but it likely goes back to about 2013 or earlier. since then, we have played 20,520 games as of last night.


Sept 6, 11:20 pm central was game 20,000 - based on the log, I think we lost that round

Code: [Select]
<?xml version="1.0" encoding="ISO-8859-1"?>
<xml>
<statistics version="1.2" date="2018-09-06 23:20">
<match map="stay_frosty" round="3" num_rounds="3" kills="24"/>
<marksman>
<player name="HSantal" side="US" team="Alpha" leader="false" score="0" kills="0" deaths="1" gametype_score="0" match_score="0" lethal_shots="7" shots_hit="7" bullets_fired="12" grenade_kills="0" grenades_thrown="1"/>
</marksman>
<demolition>
<player name="ogreat1" side="US" team="Alpha" leader="true" score="0" kills="0" deaths="1" gametype_score="0" match_score="0" lethal_shots="3" shots_hit="6" bullets_fired="42" grenade_kills="0" grenades_thrown="0"/>
</demolition>
<ranking>
<player name="ogreat1" side="US" team="Alpha" leader="true" score="0" kills="0" deaths="1" gametype_score="0" match_score="0" lethal_shots="3" shots_hit="6" bullets_fired="42" grenade_kills="0" grenades_thrown="0"/>
<player name="Fishmonger" side="US" team="Alpha" leader="false" score="0" kills="0" deaths="1" gametype_score="0" match_score="0" lethal_shots="12" shots_hit="14" bullets_fired="149" grenade_kills="0" grenades_thrown="0"/>
<player name="HSantal" side="US" team="Alpha" leader="false" score="0" kills="0" deaths="1" gametype_score="0" match_score="0" lethal_shots="7" shots_hit="7" bullets_fired="12" grenade_kills="0" grenades_thrown="1"/>
</ranking>
</statistics>
</xml>

At least H got a 100% marksman with 7 lethal shots out of 7 bullets fired.

One of these days I'll ingest all these files into a database, just to see how many hours we've been at this thing...



6
Ghost Recon: Advanced Warfighter / New Map - Alamo_2018
« on: September 03, 2018, 03:32:18 PM »
update to Cappy's Alamo_2013. Initially I just wanted to get rid of the 2.5 minute delay at the start, but then got carried away and added some new stuff, changed the terrain, etc - so a new take on the old map. and don't trust the red directional indicators as long as some of the friendly Marines who came to help us out are alive. Anyone but a ghost shooting seems to give me a fire indicator. You really have to look at their tracers to get the direction of the contact.

Alamo_2018 - 09-03-2018

7
Ghost Recon: Advanced Warfighter / New Map - Fartknockers_unhinged
« on: June 10, 2018, 12:23:03 AM »
title tells you everything you need to know

new version with some bug fixes - ditch June 09

Fartknockers_Unhinged 06-21-2018

8
Ghost Recon: Advanced Warfighter / Buy yourself a HEMTT
« on: June 07, 2018, 08:53:10 AM »
https://bringatrailer.com/listing/1988-oshkosh-mk48/

180 miles on the clock and current bid less than a used Kia ...


9
Ghost Recon: Advanced Warfighter / Graphics on 4K
« on: April 15, 2018, 09:52:24 PM »
How the menu fonts change. Bottom right corner is a 1080p screen superimposed on my current 4K menu - no scaling, 4K is 4X the screen, but the fonts are exactly the same pixel size on both resolutions:


 

or grab the full resolution here - I run this on a 28 inch screen, so you get an idea of the font size. I literally cannot read this stuff unless I go closer

 


and some recent glitches, here on longest_kilometer




and on kridlocker:



these are rare and usually a full game restart clears that up. I can live with that, given the image quality is so much better. Jaggies are a thing of the past.




10
Ghost Recon: Advanced Warfighter / Full Server 4-14-2018
« on: April 15, 2018, 09:47:46 PM »
Yep, no room for any more, GRAW OGR in 2018 still rocking. 306 kills for a win, single death server!

Selfie session on Major_Gippage


12 player selfie session 4-14-2018




Moving into action with a full team



11
Ghost Recon: Advanced Warfighter / GRAW Map Making for Dummies
« on: February 12, 2018, 01:03:39 PM »
I am manually resurrecting the thread from the old forum database. It will not include all comment posts, because a) users do not exist here, and b) this is mostly a reference, not a discussion thread.

Ok - here we go. The hardest part of this entire tutorial was to come up with the title page ...
 

 
with that out of the way - let's move on and look at what we want to do here. The idea of the thread is to allow those who are not totally afraid of using notepad and a few small utility programs to create their own OGR Coop maps from existing maps. We'll use this thread to work on a project in which we all share the same map, keep our mission scripts and enemy group naming to a standard that lets these lines be reused for other maps, and look at the small little things that had me stumble when I was reading all I could find online to figure out how this map thing works. When done, we'll end up with a number of completely different variants of the same map.
 
What you will need to participate and create your very own GRAW OGR COOP map:
 
GRAW, obviously
GRAW map editor (if you have GRAW 1.35, you have this on your start menu as well)
Bundle Reader (this thing lets you take apart maps and use pieces of them)
Bundler (included in the game)
Notepad (I prefer this over dedicated XML editors)
MSDOS prompt (to run the bundler commands)
Calculator (to create the grid coordinates that define the area shown in minimap)
 
Optional
Photoshop or something else to customize/fix your minimap images.
 
 
For extra credit at this time, you can grab some files that I accumulated to help me do things I could not figure out from the sketchy documentation and help screens the GRAW editor provides. Don't look at this stuff right now - most of it you will never need to know unless you get ambitious:
 
The GRAW map editor tutorial (don't even remember what's in there)
 
Info on random scripting
 
Info on texture_scope.xml file
 
"Clean" original game mission world files (we may use one of these for this tutorial)
 
The complete "GRAW Scripting Reference" (I have it printed, but never find answers in it)
 
Using C4 in Coop maps (I am going to use that on my next map, while you may never use it)
 
 
Right now, just get mentally ready to become a map maker - I'll post some files and instructions to get started later today, then take screen shots and write instructions up as I go. I'll have to actually sit at the computer I do this on to make sure I don't skip anything.
 
We'll keep this very simple for starters - no random spawns, only panhards, no custom objects on the map, just a few spawn zones on a smaller map. We'll probably use one of the larger multiplayer maps for this.
 
More when I get some time later today.
 
UPDATE 2-28-2011 - since people still play the game and I am not the only map maker, I decided to start a video tutorial collection for GRAW OGR map making. Note that only the DOWNLOAD option works these days, as Windows Media Server was outlasted by GRAW by many years  ;)

https://didnt.doit.wisc.edu/graw/tutorial/video/video_tutorials.html

12
Hardware, Software and Networking / New network for GRAW server
« on: February 06, 2018, 11:18:01 AM »
Hooked me up today - still using dual ISPs for a month in case they aren't rock solid. However, the numbers are good - see attachment


13
Ghost Recon: Advanced Warfighter / Hamachi Client Info
« on: January 26, 2018, 05:48:36 PM »
Update 3-15-2015- Hamachi changed to Mesh setup so anyone can host. However, I had to delete the old network to create this one, so the Network ID has changed and you need to join the new one:

288-212-116
pw is the same as for mod monday

Hamachi download (free and unmanaged client) from here - get the client here

https://www.vpn.net/

Then you run the installer. When done, open it up and go to the

SYSTEM -> Preferences menu and change a few  things under the Settings button:

  • turn off all interface check boxes (splash screen, hide offline members, enable chat)
  • change the Encryption to ANY (because I turned it off on the host - it's probably faster that way)
after you click OK, go and hit the blue power on button and log in to our Hamachi Network.

If the server is up and running, you will see one of the clients named "TGP OGR SERVER" - you just fire up your game and go to LAN game and you should see a server as if you were on the same LAN.

Again, use the good old Mod Monday idwic to get into the network wtih the ID number listed above, but I may  be changing that to one that isn't publicly posted to add some vague security to the thing should we run this on a permanent basis.

I read in some forum thread at some point that this hamachi client  wasn't free any longer. That is not the case. The Network as we use it costs me $50 per year, but the client is free.


14
Ghost Recon: Advanced Warfighter / Fishmod Files
« on: January 26, 2018, 05:33:23 PM »
January 27 Version - easy download, even Cityboy can do this!

Note for first time installers, you do need the context.xml from the 6.0 Brettzies to go along,
or just edit your existing context.xml and change the only occurrence of the word  "english" to "bp_weapons_pack_v6.0"

Other than that, extract what is in the zip into your languages directory inside of GRAW. Ditch anything originally in there that may have been a Brettzies mod.

This is the version we have been using for 2 years now

Fishmod Jan 27, 2016

15
Ghost Recon: Advanced Warfighter / Current Map Cycle
« on: January 26, 2018, 05:27:00 PM »
Here's what is running on the server right now (01/18/2018)

rotation:
fleshwound
nemesis
rectal_froth
rut_roh
sanitation_smoothie
Thinning_the_Herd



If you haven't been on the server in a while - we run a MOD dated 1-27-2015 - see fishmod thread for download link.



Minimap Gallery (so you can see what's what, or at least get an idea of what map we're talking about)
 

if you need a map, go to one of these download links, or grab from the long list below:
 
Fishmonger's maps available as zip files are here

 
All maps on the server right now:

 
abbottabad
abject_failure
abject_nonperformance
adult_diapers
alamo_2013
alamo_2018
alquaida2013
amateur_night
antiveros2013
anal_leakage
anal_leakage_spawn
apocalypto2013
assume_room_temperature
aw01_urbanresistance_ogr
bad_decision
badass
battlefield
battleground  5/05/2018
beautimous_maximus
blackhawk_down
blistering_fury
body_count
body_count_spawn
bottleneck
bricktop
bring_it
bring_it_spawn
bug_hunt
casa_buttmunch
calle de misericordia
calle_reloaded
calle_reloaded_capt
can_of_whoopass
careful_eugene
charlies_point
cheeseburger_hill
closed_casket_2014
cholesterol_hill
colonoscopy   New Version 12-24-2018
come_to_papa
contact_lost
cop_a_squat
cornholios pyramid
countdown2012
cowboy_style
crazy88
crazy88_reloaded
crazy88_unhinged
cuartel2014
danger_close
danger_zone
dawn_patrol
desert_castle_dedicated
desperado
diarrea explosiva
die_tryin
dinner_out
docks
docks_unhinged
dogfight2014
doomstone
doomstone2012
double_tap
dragonfly_fish
drawing_flies
engpass
epic_failure
embrace_the_suck
eschers_dream
eschers_nightmare
expendable_assets
explosive_diarrhea
extra_cheese
falcons_roost_2015
Fartknockers
Fartknockers_Unhinged
Fat_Mans_Crack
Fat_Mans_Crack_Night
fear_the_ripper2013
fecal_inferno
festering_sore
fight_club
fireworks
firing_range
fish_taco
Fishtrap
Fishmarket
fleshwound
for_the_gipper
fruit_punch
garbage_removal
gauntlet
gauntlet_spawn
ghetto_getaway_reloaded
ghost_behavior
gobo4
grasslands
hall_of_mirrors
hearts_and_minds
heat
heat_stroke
hello_kitty
high_wire_act
hold_my_beer
hornets_nest
hotel_california
hunt_for_cornholio
hunt_for_paihuantu
ied_hill
into_the_haze
joey_rocks
keyser_soze
kinetic_operation
kiss_the_ground_day
labyrinth
last_castle
left_behind_2
lets_party
lightning_unleashed
long black veil lite
lung_butter
major_gippage
major_smackage
make_us_pay
maze
meatshields_wanted
meat_grinder
meh
minutemen
minutemen_2016
mopping_up
more_cowbell
nachos_rule
nemesis
new_years_day
norad on the line
nowhere to hide
nuke_from_orbit
off_the_chain
off_the_hook
operation_buttmunch
painkiller
parque_mortal
pest_control
pigs_on_the_wing
pity_the_fool
pollingcenterOGR
possum_stew
pow camp midday
prison_break
prison_break_spawn
prison_break_2
projectile_vomit
pucker_factor
pull_my_finger
quest_for_peace
quick_decision
rampage
rapture
rawhead2013
rectal_froth
rectal_seepage
ready_to_die 4/01/2018
redemption  4/24/2018
retirement_party
righteous_kill
ruin_their_day
rut_roh
sanitation_smoothie
sawmill
scumbags_noath
scumbags_whatever
seething_with_rage
sewer_rats
shake_and_bake
shitstorm  new version 12-31-2018
shock_and_awe
shooting_range
smackdown
smackdown_biatch
smoking_hot
snake_on_point
south_park
southern_ownage
soylent_green
special_cargo
staring_at_goats
stay_frosty
stick_a_fork  new 01-05-2019
stool_sample
sucker_punch
swineflu_labs
swinemarket
tactical_bacon
tango_dont_surf -- needs fixin
tastes_like_chicken
terminally_unhinged
texas_speedbump
the_dude_abides
the_good_shepherd new 12-07-2018
the_hive 
the_kridlocker
The_Last_Castle
the_longest_kilometer
the_long_road
the island 2
Thinning_the_Herd
total_smackage
toy_store
truck_stop
truck_stop_spawn
turkeyshoot
turkeysmackage
valentines_day_massacre
valley_of_pain
vertigo
violence_of_action
we_are_sparta
whatever
whistle_dixie
wicked_sick
wombat_anus
year_of_the_sloth

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