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Topics - Fishmonger

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1
Ghost Recon: Advanced Warfighter / New Map - Rocket_Man
« on: January 21, 2021, 11:36:03 PM »
Another RPGHard re-make, but with a very different twist. Not random, not a lot of bad guys, but those that are there can be a real pain in the ass.

rocket_man 01-21-2021


2
Ghost Recon: Advanced Warfighter / Map Update - Kinetic Operation
« on: January 15, 2021, 09:18:26 PM »
randomizer brought up to speed, slight adjustment in spawn times, one bug fix, and change to 1-4-8 triggers for more action below 7 players

kinetic_operation updated 01-15-2021


3
Ghost Recon: Advanced Warfighter / New Map - Engpass Unhinged
« on: January 09, 2021, 05:36:03 PM »
Cappy spiced up the old Engpass classic.

engpass_unhinged new - 01/09/2021

4
Ghost Recon: Advanced Warfighter / Map Update - Sanitation Smoothie
« on: January 02, 2021, 11:10:19 PM »
exactly 5 years after release, this update will make the map more playable, but also more random.

Changes made: primary spawn groups now are 3-way random for each difficulty level. Previously they were either there or not, predictable. so that made the map actually more difficult.

To compensate, I reduced the chance for the first 5 spawns from 45% to 30%, I removed about 25% of the AI in the initial area before the tunnel, as that was where most of us usually died. I also upped the difficulty trigger for medium from 5 to 6 players. The map now is 1-6-9. In my first test, I still saw 225 enemies going to the end at medium, so don't expect a cake walk. This is still a tough map and they will still kill us mostly before we get through the tunnel as those engagements are short range where they are lethal.

sanitation_smoothie - update 01-2-2021


5
Ghost Recon: Advanced Warfighter / New Map - Lockdown
« on: January 01, 2021, 11:40:32 PM »
Remake of AmEyeBlind's back_on_the_road terrain. Totally new AI and script. Roof route is part of the map, with its own spawns. Adaptive, random, full treatment. Had to dial back the AI after testing, as my first run without even going up high was a 420 kill round. Should be about 350 max on hard now, about 125 on easy. The place is a lot like Crazy88 with a straight wide open road and targets up ahead, just far more random. Continuing the tradition of New Years Day map releases:

lockdown 01-01-2021

6
General Discussion / The original Lucky Pants
« on: December 26, 2020, 05:55:36 PM »

7
Ghost Recon: Advanced Warfighter / Not just Soylent Green in the bowl...
« on: December 18, 2020, 10:25:27 AM »
now we also have "Cornhol-ios"

8
Ghost Recon: Advanced Warfighter / New map - the_island_2020
« on: November 07, 2020, 11:18:09 PM »
updated the old Island 2 for a more playable environment

185 enemies, less snipers, no special forces, nobody on top of the palace

the_island_2020 new 11-08-2020 -- updated to fix C4 issues

9
Ghost Recon: Advanced Warfighter / New Map - ghetto_getaway-revisisted
« on: October 23, 2020, 07:57:26 PM »
since reloaded was the original, and since I didn't add, just remove and modify, this is a revisited version at best. I may unhinge the thing in a future custom mission, once I figure out some dak shadows that crept into a few of the shanties at the start of the current mission. Maybe because my PC fell asleep during the lightmap render. May have to repeat that to get the good old daylight into every corner.   

But back to the current mission: the crux of the map used to be the entry into the compound where the second tank sits on guard. That now triggers enemies before you have to show your ass, so no more suicide runs needed. And it's daylight!

No more special forces, even though they weren't out there in big numbers. About 1/3rd of the snipers randomly removed, so perhaps one day we can make it through the town, not just along the edges.

Still two tanks, one chopper, and a bunch of 50 cals. Tested 2 runs, both missions took about 75 kills to finish. Now we don't have to hate this map any longer :)

ghetto_getaway_revisited 10-23-2020




10
All maps updated for 2020 - the randomizer left a lot to be desired on those, especially on easy, we either saw the same guys, or none. Not so any longer. Changed the difficulty switch on all to 1-5-8, made two a little more difficult, and extra cheese a little easier. Rest is same old map.

grab them here or off the map cycle

fish_taco  10-22-2020
blistering_fury 10-22-2020
extra_cheese  10-22-2020

11
Ghost Recon: Advanced Warfighter / New Map - Saving Private Beavis
« on: September 26, 2020, 11:09:44 PM »
Rescue mission. Pack the lucky pants and get on with it

This is all new, mega random, 1-4-7 adaptive
saving_private_beavis new 09-26-2020

12
Ghost Recon: Advanced Warfighter / Hamachi house cleaning
« on: September 08, 2020, 09:01:29 PM »
Attached is the list of clients currently registered. Many duplicate users, so if those with dupes can tell me which one to keep I can get us down to a reasonable user list again. We are 3 users short from running out of licenses.

I will try to do this during the nightly gaming sessions so that you can give me a direct heads up on what your active client IP is.


14
Ghost Recon: Advanced Warfighter / That 9/7 grenade kill count
« on: August 30, 2020, 08:59:50 PM »
so in the server result log it states this for each grenade kill that in the game stats at end of the round look like 9/7

grenade_kills="9" grenades_thrown="7"

Thing is, I am pretty sure you don't get 7 frags to throw :) GLs are not "thrown" grenades, so the second number really should match the frag count you throw.

last round we played last night hat these two demo boys listed

<player name="Bones" side="US" team="Unassigned" leader="false" score="0" kills="0" deaths="0" gametype_score="0" match_score="0" lethal_shots="26" shots_hit="32" bullets_fired="369" grenade_kills="4" grenades_thrown="3"/>

<player name="Cappy" side="US" team="Alpha" leader="false" score="0" kills="0" deaths="0" gametype_score="0" match_score="0" lethal_shots="13" shots_hit="15" bullets_fired="120" grenade_kills="5" grenades_thrown="4"/>

15
Ghost Recon: Advanced Warfighter / OpenVPN testing - Hamachi replacement
« on: August 14, 2020, 06:40:55 PM »
I set up my router to allow VPN connections directly, not via that remote Hamachi service. This may or may not work. I do have a dual core router CPU but it isn't the fastest one on the planet. There are models that are allegedly much faster due to some custom chipsets that handle the encryption. Still, what we are doing isn't really high load, so I figure we should give it a shot. If Hamachi has a bandwith cap (highly likely as I never saw it above 10Mbps), we may actually do better with this solution.

Anyone who is interested in testing this with me, let me know in Teamspeak. I will need to email you instructions and a settings file, username and PW. We can actually do this in tandem with Hamachi, as the connections should be handled on my network as if you are a local client like my own gaming box, where I never run Hamachi. The server has been dishing out GRAW connections on Hamachi and locally simultaneously, so that should not be a problem.

I cannot test myself very easily unless I go to some coffee shop with my laptop and play from there. . I do not have GRAW in my office and that office isn't really my office any longer anyway.

I did test the connectivity from the office computer to my LAN with the settings I have configured and it works fine (e.g. I can try to open my router admin page from a computer that isn't in my house using the local network 192.168.0.1 IP for it, so that remote system clearly is "virtually" on my LAN. Just what we need to play GRAW. The connection will not allow you to use my Internet connection for web access (teamspeak), but that will use your normal connection. So far that also seems to work on my work box.

If possible, I want to ditch Hamachi before the end of August when they will bill me again for 12 months without warning or any prior info on how much the price is going up. Just because of the way they do this I want to dump the service. It is getting expensive, and it may also be the root problem of all our map loading crashes.

To make all this work on your end, you will need to install OpenVPN, which behaves a lot like hamachi, except you don't see other users connected. Downloads are here https://openvpn.net/community-downloads/ 

The program will be looking for a config file that I will provide, plus a username and password (can be saved) I will hand out via teamspeak. At this point I don't know if everyone can use the same user/pass combo, or if I have to create one for each user. There is a limit of 16 in the server config, but that should be enough for us. I am guessing more than one can connect using the same user and password.

So if you're a bit more on the tech savvy side and want to try this out (Mex, Mike? I recall you were interested in testing) let me know this weekend. I'll advertise this in TeamSpeak as well





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