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Messages - Fishmonger

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Ghost Recon: Advanced Warfighter / New Map - Desert_Castle_2020
« on: May 29, 2020, 09:42:13 PM »
significant update to make Desert_Castle_Dedicated more single player playable. Last test game was a 70 kill round, about 25 before you even get near the castle. No tank, no special forces etc. Should still be difficult once you get inside the building.

Desert_Castle_2020 05-29-2020

Defused the map a good bit. 25 or so less enemies on the map, and all downgraded to guerilla level brains and targeting skills. Some Panhard percentages reduced, too.

download from map cycle or here

 valentines_day_massacre   05-29-2020

Ghost Recon: Advanced Warfighter / Map Update - Violence_of_Action
« on: April 10, 2020, 10:38:58 PM »
I got tired of the tank a the start, so it's gone. Also lost the HEMTTs at the start as they were only blocking the view now that the tank is gone. Some percentages dropped down a bit, friendly tank comes online 10 seconds earlier, and a half dozen less guys on the heaviest spawn. Rest the same.

Test round got me 303 kills to finish, tank had about 40 of those.

Download from map cycle - it's the new one.

Ghost Recon: Advanced Warfighter / Re: Current Map Cycle
« on: December 09, 2019, 03:58:39 PM »
added a new link to an up to date full set of maps just below the current cycle. We have 252 maps on server, it appears.

Ghost Recon: Advanced Warfighter / Re: New computer options
« on: November 25, 2019, 11:03:07 PM »
I may build one next year, but GRAW runs just fine. It's mostly Photoshop for me that just bogs down and runs low on memory. RAM is maxed out on my board, so that's a new build, but I may try a new GPU first. I can always use that in the new build if it doesn't help with my issues

Ghost Recon: Advanced Warfighter / Re: New computer options
« on: November 11, 2019, 01:09:39 AM »
serious equipment. that video card is sooo overkill for GRAW. though. Hey, you can record full HD videos with it while playing. We expect a new YouTube channel to go up the moment you get that rig configured

Ghost Recon: Advanced Warfighter / Re: New computer options
« on: November 09, 2019, 06:37:19 PM »
I usually don't buy built systems, because they all have some weak areas. Our server is a Dell XPS I inherited from somebody who was throwing it out. It was dead. Why? More RAM was added (it has room for it) and the power supply wasn't up for it. Note, this is an i5 with a 135 watt power supply. 135 watts for the ENTIRE system. ridiculous. And you can't buy a third party unit to replace it, because it won't fit in there, and I bet the cables are proprietary. They all learned from Apple to sell planned obsolescence.

Anyway, if I were to buy a over the counter built system today, it would have to have the following minimum specs

AMD third generation Ryzen CPU (more bang for the buck than any comparable Intel - Ryzen 5 3600x is about as good a value as it gets, but the system will cost you a grand or more with everything else. The )
Nvidia GTX 1660TI or the new 1650 Super or whatever it's called (again bang for buck. See here

If there's no Ryzen with NVidia cards out there, then find the best bang for buck AMD card, as there are some that are very comparable, I am just not literate on their models.

I've been looking at upgrading for a while now, but I think I'll wait another half year or so. The prices on CPUs will continue to tumble as Intel is now looking at stiff competition. things are also getting much faster with each generation. Motherboards for the new Ryzen platform are still a bit expensive with mostly high end boards out there, but that will change soon. That's when I'll grab a middle of the pack board and decent CPU, get 32GB of RAM and a good 1650 or 1660 class GPU. The rest is just SSDs on the motherboard and mass storage. A grand will build a killer system. From Dell, that same performance will cost 1500 or more, I bet and it'll come with an anemic power supply in a tiny case.

Ghost Recon: Advanced Warfighter / Re: Computer is pooched
« on: October 18, 2019, 01:36:29 AM »

Man, hope you can sort this out without a complete reinstall

Ghost Recon: Advanced Warfighter / Map Update - We_Are_Sparta
« on: June 12, 2019, 06:53:15 PM »
updated the randomizer, ditched all special forces. 1-5-8 random now. Should be much less predictable, especially first couple of spawns we know so well.


Ghost Recon: Advanced Warfighter / Map Update - Quick_Decision
« on: June 12, 2019, 06:51:49 PM »
Went into the old code to make it more random, ditched most of the special forces, and adjusted difficulty trigger to 1-4-8 players

two tests had me finish on easy with 40-45 kills, so close to what we know, just different guys spawning. This was 4-way random per difficulty level, now is 12 way random.


Ghost Recon: Advanced Warfighter / Map Update - Wombat Anus
« on: May 11, 2019, 11:07:02 PM »
Removed the stuff that sucked on this map, added a few more marines in the sewer to give them a better shot at reducing the enemies waiting for us. I also dropped about 20 percent of the tunnel enemies and and changed a few percentages for some of the spawns. Tanks still there, chopper still there, final segment unchanged.


Ghost Recon: Advanced Warfighter / Re: New Map - Last_Train_Home
« on: April 27, 2019, 09:08:00 PM »
Note this is a new version - updated to fix some weirdness, although spawns are still rather thin on easy. Guess that's just the way it is.

Ghost Recon: Advanced Warfighter / New Map - Last_Train_Home
« on: April 25, 2019, 11:05:50 PM »
remake of Grasslands terrain in very different direction. Stay close to the rail track once you get there.

UPDATED 4-27 - ditch the 4-24 version.


Ghost Recon: Advanced Warfighter / Re: Map called Avenues
« on: April 12, 2019, 11:19:20 PM »
Multiplayer maps in the game

Avenues - e.g. Nuke_from_Orbit, Pull_my_Finger
Church - e.g. Hold_my_Beer
Com station - e.g. Cholesterol_Hill
Downtown - e.g. Hunt_for_Cornholio, Righteous_Kill
Hollow - I don't think I ever used this - too small for OGR
Industrial - ???
Shanty town - e.g. Bug_Hunt, Fishmarket (Not totally sure - could be Suburbs, and suburbs could be this map)
Strongpoint - e.g. Left_Behind
Suburbs - e.g. Double_Tap
The cape - e.g. Charlie's Point, Sawmill, Staring_at_Goats
Warehouses -  e.g. We_are_Sparta, Danger_Close

Ghost Recon: Advanced Warfighter / Map Update - Ruin their Day
« on: April 10, 2019, 10:41:32 PM »
More random, added smackdowns, changed the player count to 1-5-8 for the levels, and there's some lower percentages for base spawns (used to be 90 percent, now 75)


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