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Messages - Fishmonger

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Ghost Recon: Advanced Warfighter / Map Update - We_Are_Sparta
« on: June 12, 2019, 06:53:15 PM »
updated the randomizer, ditched all special forces. 1-5-8 random now. Should be much less predictable, especially first couple of spawns we know so well.


Ghost Recon: Advanced Warfighter / Map Update - Quick_Decision
« on: June 12, 2019, 06:51:49 PM »
Went into the old code to make it more random, ditched most of the special forces, and adjusted difficulty trigger to 1-4-8 players

two tests had me finish on easy with 40-45 kills, so close to what we know, just different guys spawning. This was 4-way random per difficulty level, now is 12 way random.


Ghost Recon: Advanced Warfighter / Map Update - Wombat Anus
« on: May 11, 2019, 11:07:02 PM »
Removed the stuff that sucked on this map, added a few more marines in the sewer to give them a better shot at reducing the enemies waiting for us. I also dropped about 20 percent of the tunnel enemies and and changed a few percentages for some of the spawns. Tanks still there, chopper still there, final segment unchanged.


Ghost Recon: Advanced Warfighter / Re: New Map - Last_Train_Home
« on: April 27, 2019, 09:08:00 PM »
Note this is a new version - updated to fix some weirdness, although spawns are still rather thin on easy. Guess that's just the way it is.

Ghost Recon: Advanced Warfighter / New Map - Last_Train_Home
« on: April 25, 2019, 11:05:50 PM »
remake of Grasslands terrain in very different direction. Stay close to the rail track once you get there.

UPDATED 4-27 - ditch the 4-24 version.


Ghost Recon: Advanced Warfighter / Re: Map called Avenues
« on: April 12, 2019, 11:19:20 PM »
Multiplayer maps in the game

Avenues - e.g. Nuke_from_Orbit, Pull_my_Finger
Church - e.g. Hold_my_Beer
Com station - e.g. Cholesterol_Hill
Downtown - e.g. Hunt_for_Cornholio, Righteous_Kill
Hollow - I don't think I ever used this - too small for OGR
Industrial - ???
Shanty town - e.g. Bug_Hunt, Fishmarket (Not totally sure - could be Suburbs, and suburbs could be this map)
Strongpoint - e.g. Left_Behind
Suburbs - e.g. Double_Tap
The cape - e.g. Charlie's Point, Sawmill, Staring_at_Goats
Warehouses -  e.g. We_are_Sparta, Danger_Close

Ghost Recon: Advanced Warfighter / Map Update - Ruin their Day
« on: April 10, 2019, 10:41:32 PM »
More random, added smackdowns, changed the player count to 1-5-8 for the levels, and there's some lower percentages for base spawns (used to be 90 percent, now 75)


Ghost Recon: Advanced Warfighter / Re: Map called Avenues
« on: March 31, 2019, 08:54:11 PM »
isn't that one of the deathmatch maps? I think we have many missions on that terrain - pull_my_finger, nuke_from_orbit etc

Ghost Recon: Advanced Warfighter / Re: GRAW crash
« on: March 29, 2019, 11:10:58 PM »
that's why I don't ever install this game and just copy the folder to another computer. It runs just fine from a folder anywhere on the disk. The installer only did weird stuff. I guess when you run it with the original exe you may need to do that, but not with the no-CD fix.

Ghost Recon: Advanced Warfighter / Re: GRAW crash
« on: March 28, 2019, 10:40:24 PM »
check permissions on the folder. change it to inherit all from parent. Clearly, you can run the game as non-admin, it's just the server settings folder it seems to demand more access rights.

Unclear how any of the sub folder permissions could change. 

in my install, users have full control, modify, read and execute, list folder contents, read and write permissions on /settings/servers, just like administrators

General Discussion / Re: flight simulator
« on: March 27, 2019, 10:36:04 PM »
any ideas on a good quality flight control equipment .

good used 737 Max 8 gear sitting around everywhere, but I hear everyone is after the Airbus stuff now

No clue about flight sims these days. Used to fly around in IL2 years ago, but got bored. Had some CH flight pedals and used a decent joystick for the rest. You can probably spend hundreds on much nicer stuff these days. I know in the racing sim world, you can spend thousands on nice pedals and wheels that don't make you drive any better :)

General Discussion / Re: STUDENT WHO OBTAINED 0% ON AN EXAM
« on: March 27, 2019, 10:32:57 PM »
trouble maker, must be stopped cold early before society is at risk. Teacher doing us all a big service.  ;D

Ghost Recon: Advanced Warfighter / Re: GRAW crash
« on: March 27, 2019, 10:27:54 PM »
trying to launch a server or just running the game?

never seen that crash.

I don't know what it's like not to be running anything without being admin, so no idea. I don't have a computer that is set up that way. Don't need Microsoft to protect me from myself.

below a generic server host file that goes in there - call it whatever you want, but ends on .xml

Code: [Select]
<?xml version="1.0" encoding="UTF-8"?>
<ghost_recon_3_server name="Coop">
<allow_sidechange_under_match value="true"/>
<auto_balance value="true"/>
<auto_balance_limit value="2"/>
<auto_kick value="false"/>
<auto_kick_time value="240"/>
<both_side_ready_required value="true"/>
<coop_difficulty value="normal"/>
<death_cam value="1"/>
<dedicated_server value="false"/>
<disable_frag_grenade value="false"/>
<disable_grenade_launcher value="false"/>
<disable_heavy_rifle value="false"/>
<disable_light_rifle value="false"/>
<disable_smoke_grenade value="false"/>
<disable_sniper value="false"/>
<fail_on_leader_death value="false"/>
<forced_spawn_time value="60"/>
<friendly_fire value="true"/>
<game_mode value="MPCoop"/>
<immortality_duration value="18"/>
<in_game_timeout value="40"/>
<level value="last_castle"/>
<load_next_maps value="true"/>
<loading_timeout value="400"/>
<map_cycle value=""/>
<match_length value="99"/>
<match_points value="200"/>
<max_ai_ghosts value="3"/>
<max_deaths value="1"/>
<max_move_without_ack_time value="2"/>
<max_players value="12"/>
<member_info_broadcast_interval value="5"/>
<message_of_the_day value=""/>
<mpcoop_timer value="5"/>
<name value="Fishmonger's Box"/>
<next_map value=""/>
<next_round_time value="15"/>
<no_cost_weapons value="false"/>
<password value=""/>
<password_locked value="false"/>
<players_ready_required value="2"/>
<port value="15250"/>
<punish_tk value="false"/>
<reservation_timeout value="600"/>
<resupply_ammo_time value="20"/>
<rounds value="3"/>
<scan_for_cheats value="false"/>
<siege_time value="5"/>
<skip_insertion value="false"/>
<spawn_time value="10"/>
<start_condition value="2"/>
<start_points value="50"/>
<switch_sides value="false"/>
<teamkill_kick_limit value="3"/>
<vote_enabled value="true"/>
<vote_kick_starters value="1"/>
<vote_map_starters value="1"/>
<vote_ratio value="70"/>
<vote_time value="10"/>
<win_condition value="5"/>

Ghost Recon: Advanced Warfighter / Map Update - Last_Castle
« on: March 24, 2019, 07:57:05 PM »
I never really found what crashed the map, but it hasn't crashed once in 10 tests at the area15 trigger where it always crashed last time we played it. I removed one 50 cal trigger from that event, so maybe that one was hosed. Or it only crashes when OG is online  ;)

So the changes go like this:

  • easier out of the building, but not a lot easier. This last version was already a bit easier
  • I added panhard spawns to give us something to blow up
  • I added smackdowns to have some surprises, but in 4 test games I haven't seen a single one, given they are all over the terrain and you don't walk through all the triggers every time, so even when they are active, you may not choose the route where the active zone is.
  • I added a Cornholio at the end. Watch for him at the rear entrance to the bunker.
  • I had our chopper fly off rather than explode. Needed a clean road for Panhards.


Ghost Recon: Advanced Warfighter / Map Update - Rapture
« on: March 21, 2019, 11:08:34 PM »
You guessed it - more random, less specials, 1-5-8 player difficulty switches


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