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Messages - Fishmonger

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31
Ghost Recon: Advanced Warfighter / map update - come_to_papa
« on: February 08, 2019, 11:08:23 PM »
got the usual treatment for more randomness, smackdowns, and 1-4-8 adaptive settings


come_to_papa
02-08-2019



32
Ghost Recon: Advanced Warfighter / Re: New Map - Calle_Demented
« on: February 05, 2019, 11:34:15 PM »
new version uploaded

33
Ghost Recon: Advanced Warfighter / Re: looking for info on GRAW
« on: February 03, 2019, 10:09:53 PM »
you can run Hamachi 24-7, but it seems the server will not work right for a map or two if it sits idle for many hours. Not a big deal. You obviously run the normal in-game dedicated server mode, not the old command line gamespy-only server.

Bigger problem is to find players who have your Hamachi info installed and actually show up to play. If you have that, you can play for as long as you're paying your Hamachi account bill.


34
Ghost Recon: Advanced Warfighter / New Map - Calle_Demented
« on: February 03, 2019, 10:06:09 PM »
As the title suggests - it's even worse than before...

more terrain, mostly reloaded_capt version, but now with more surprises, and then there's another whole map segment to get through. Adjusted randomizer to give us a chance, but only real gameplay will tell if we can do this.

calle_demented 02-05-2019

updated version!

35
Ghost Recon: Advanced Warfighter / Map Update - Tango_Dont_Surf
« on: January 30, 2019, 07:57:06 PM »
This map has always been somewhat of a basket case. This latest edit is version 4.0 of the original. I changed the entire script to get rid of the jammer stuff, plus make the randomizer more random like in recent map updates.

I kept the final approach heavy resistance, but now as a default and not as aggressive as in the past. Any route to zulu is ok now. All special forces have been retired, too.  The map will switch to medium at 3 players, hard at 7. In testing, I didn't get more than 145 kills on hard, and under 50 on easy. Should be about right for our mod weapons.

All the compositions are gone, as well as all the silly ocean wave sounds. Overall, the map is a little more lightweight, which I hope helps to stop the random crashes. All the AI was ok, nothing  in there that should have caused the crashes we saw in the past with medium and higher difficulty spawns.

Basically, if this one still crashes, it has to be a particular spawn of AI in a crazy location that causes the glitch, or it's just the terrain and then the place is basically useless. We'll find out soon


tango_dont_surf
1-30-2019

36
Ghost Recon: Advanced Warfighter / Map Update - Gauntlet
« on: January 23, 2019, 10:06:10 PM »
10 year anniversary update. The AI more random, Smackdown's added, some extra delayed guys added, difficult triggers switched to 1-3-6 players, but reduced percentages for spawns where they may get too tough, mostly at the start before the bridge, and at the end coming off the bridge. The spawns are still there, but they may not happen as frequently.

gauntlet 1-23-2019

This map has been modified one more time after initial release. File date should be 1-24.

37
Ghost Recon: Advanced Warfighter / Map Update - Righteous Kill
« on: January 19, 2019, 10:45:18 PM »
more random, some smackdowns added, and 1-4-7 rather than 1-7-11 adaptive. In testing it felt quite light, but that's maybe due to some script changes that now run the randomizer less aggressively.

righteous_kill 1-19-2019

38
Ghost Recon: Advanced Warfighter / New Map - stick_a_fork
« on: January 05, 2019, 11:21:36 PM »
new mission on The Hive terrain

stick_a_fork



39
Ghost Recon: Advanced Warfighter / Map Update - Shitstorm
« on: December 31, 2018, 09:08:42 PM »
Made the script far more random, added a little difficulty by changing it from 1-4-8 to 1-4-7 player difficulty setting, added smackdowns using the usual randomizer for those, so they won't really happen all too often, and then I made the place a little brighter by changing the sky and the time of day mode of the lighting from night to day. Should be easier to see now.

download the new zip

shitstorm_12-31-2018.zip

40
Ghost Recon: Advanced Warfighter / Map Update - Colonoscopy
« on: December 24, 2018, 11:09:30 PM »
Made the script far more random, added a little difficulty by changing it to 1-4-7-10 player difficulty setting

download the new zip

colonoscopy_12-24-2018.zip

41
Ghost Recon: Advanced Warfighter / Map update - The Good Shepherd
« on: December 08, 2018, 08:13:40 PM »
New version where all I did is remove a number of areas that were likely related to the spawns behind/above us, corrected all zones for height so they would not extend above the floors they are meant for. I am not sure this will fix the issues we had, but for now, that's all I can do short of redoing everything.

grab the bundle here

the_good_shepherd bundle new 12-07-2018

and the smaller zip here

the_good_shepherd ZIPPED new 12-07-2018


42
Ghost Recon: Advanced Warfighter / 20,000 games
« on: October 25, 2018, 09:54:14 PM »
I just realized the game counter ran past 20k rounds a few weeks ago. I don't know exactly when I started keeping track of the games, but it likely goes back to about 2013 or earlier. since then, we have played 20,520 games as of last night.


Sept 6, 11:20 pm central was game 20,000 - based on the log, I think we lost that round

Code: [Select]
<?xml version="1.0" encoding="ISO-8859-1"?>
<xml>
<statistics version="1.2" date="2018-09-06 23:20">
<match map="stay_frosty" round="3" num_rounds="3" kills="24"/>
<marksman>
<player name="HSantal" side="US" team="Alpha" leader="false" score="0" kills="0" deaths="1" gametype_score="0" match_score="0" lethal_shots="7" shots_hit="7" bullets_fired="12" grenade_kills="0" grenades_thrown="1"/>
</marksman>
<demolition>
<player name="ogreat1" side="US" team="Alpha" leader="true" score="0" kills="0" deaths="1" gametype_score="0" match_score="0" lethal_shots="3" shots_hit="6" bullets_fired="42" grenade_kills="0" grenades_thrown="0"/>
</demolition>
<ranking>
<player name="ogreat1" side="US" team="Alpha" leader="true" score="0" kills="0" deaths="1" gametype_score="0" match_score="0" lethal_shots="3" shots_hit="6" bullets_fired="42" grenade_kills="0" grenades_thrown="0"/>
<player name="Fishmonger" side="US" team="Alpha" leader="false" score="0" kills="0" deaths="1" gametype_score="0" match_score="0" lethal_shots="12" shots_hit="14" bullets_fired="149" grenade_kills="0" grenades_thrown="0"/>
<player name="HSantal" side="US" team="Alpha" leader="false" score="0" kills="0" deaths="1" gametype_score="0" match_score="0" lethal_shots="7" shots_hit="7" bullets_fired="12" grenade_kills="0" grenades_thrown="1"/>
</ranking>
</statistics>
</xml>

At least H got a 100% marksman with 7 lethal shots out of 7 bullets fired.

One of these days I'll ingest all these files into a database, just to see how many hours we've been at this thing...



43
General Discussion / Re: I did a thing.
« on: September 30, 2018, 09:56:55 PM »
heated seats, gas pedal and brakes, that's the controls you need to find first in Canada.  Rest is RTFM stuff. Took me a youtube video to figure out how to set the damn clock on my daughter's Outback!

I'm kind of a hatchback/wagon guy, but Toyota gave up on the Camry wagons in the 90s and now has a zillion ugly SUVs I can't keep apart. I used to like the Prius but the new model looks like it is made for some Aisan markets where edgy tailights need to look like Samurai weaponry. Meh. Even though influenced by similar design cues, the Camry is much better looking.

44
Ghost Recon: Advanced Warfighter / New Map - Alamo_2018
« on: September 03, 2018, 03:32:18 PM »
update to Cappy's Alamo_2013. Initially I just wanted to get rid of the 2.5 minute delay at the start, but then got carried away and added some new stuff, changed the terrain, etc - so a new take on the old map. and don't trust the red directional indicators as long as some of the friendly Marines who came to help us out are alive. Anyone but a ghost shooting seems to give me a fire indicator. You really have to look at their tracers to get the direction of the contact.

Alamo_2018 - 09-03-2018

45
Ghost Recon: Advanced Warfighter / Re: Server may be down - Aug 18
« on: August 30, 2018, 09:57:34 PM »
GRAW had crashed - server was running and TeamViewer looked like somebody had tried/succeeded connecting to it. It never shows that interface on screen unless there was a connection.

Anyway - I will be online before end of week. I am busy getting stuff sorted after getting home, lots of things to do before the weekend and am beat from driving cross country.

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