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1
General Discussion / The perfect Husband
« Last post by HSantal on June 17, 2019, 11:17:14 AM »
Several men are in the locker room of a golf club.  A cellular phone on a bench rings and a man engages the hands-free speaker function and begins  to talk.  Everyone else in the room stops to listen. 
 
MAN:   "Hello"                                                             
WOMAN: "Hi Honey, it's me.  Are you at the club?"                     
 
MAN:   "Yes." 
 
WOMAN: "I'm at the shops now and found this beautiful leather coat. It's only $2,000; is it OK if I buy it?"
 
MAN:   "Sure, go ahead if you like it that much."
 
WOMAN: "I also stopped by the Lexus dealership and saw the new models.  I saw one I really liked"
 
MAN:   "How much?"
 
WOMAN: "$90,000."
 
MAN:   "OK, but for that price I want it with all the options." 
 
WOMAN: "Great! Oh, and one more thing... I was just talking to Janie and found out that the house I wanted last year is back on the market. They're asking $980,000 for it."
 
MAN:   "Well, then go ahead and make an offer of $900,000.  They'll probably take it.  If not, we can go the extra eighty-thousand if it's what you really want."
 
WOMAN: "OK I'll see you later! I love you so much!"
 
MAN:   "Bye! I love you, too."
 
The man hangs up. The other men in the locker room are staring at him in astonishment, mouths wide open.
 
He turns and asks, "Anyone know whose phone this is?
2
Ghost Recon: Advanced Warfighter / Map Update - We_Are_Sparta
« Last post by Fishmonger on June 12, 2019, 06:53:15 PM »
updated the randomizer, ditched all special forces. 1-5-8 random now. Should be much less predictable, especially first couple of spawns we know so well.


we_are_sparat
06-12-2019


3
Ghost Recon: Advanced Warfighter / Map Update - Quick_Decision
« Last post by Fishmonger on June 12, 2019, 06:51:49 PM »
Went into the old code to make it more random, ditched most of the special forces, and adjusted difficulty trigger to 1-4-8 players

two tests had me finish on easy with 40-45 kills, so close to what we know, just different guys spawning. This was 4-way random per difficulty level, now is 12 way random.



quick_decision
06-12-2019


4
Ghost Recon: Advanced Warfighter / Re: Poor Cornholio
« Last post by HSantal on June 08, 2019, 08:51:00 PM »
The Ghost adversary has become a ghost of a man .
He sure has. Too many late nights I think. And poor eating habits\.
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Ghost Recon: Advanced Warfighter / Re: Poor Cornholio
« Last post by razamataz1234 on June 08, 2019, 06:22:26 PM »
The Ghost adversary has become a ghost of a man .
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Ghost Recon: Advanced Warfighter / Poor Cornholio
« Last post by HSantal on June 04, 2019, 10:45:15 AM »
:)
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Ghost Recon: Advanced Warfighter / Map Update - Wombat Anus
« Last post by Fishmonger on May 11, 2019, 11:07:02 PM »
Removed the stuff that sucked on this map, added a few more marines in the sewer to give them a better shot at reducing the enemies waiting for us. I also dropped about 20 percent of the tunnel enemies and and changed a few percentages for some of the spawns. Tanks still there, chopper still there, final segment unchanged.


wombat_anus
05-11-2019


8
General Discussion / Re: RIP Peter Mayhew
« Last post by HSantal on May 03, 2019, 04:18:59 PM »
Absolutely.

He had a long run.
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General Discussion / RIP Peter Mayhew
« Last post by zebra on May 03, 2019, 04:16:26 AM »
Thought this was worthy of a post.

A Cheers to Peter himself, and the fans that followed his awesome work, and dedication to the character known as "Chewbacca"

Rest in Peace, friend. May you forever be One with The Force.
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Ghost Recon: Advanced Warfighter / Re: New Map - Last_Train_Home
« Last post by Fishmonger on April 27, 2019, 09:08:00 PM »
Note this is a new version - updated to fix some weirdness, although spawns are still rather thin on easy. Guess that's just the way it is.
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