Recent Posts

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General Discussion / Re: -=Brigand=-
« Last post by -=Brigand=- on May 14, 2018, 07:28:10 AM »
Hello,

Oopss, I was not here anymore, to answer and react ... it's almost time.

In fact, in the meantime you have already seen me played, and .. it must not be so impressive :)
compared with the stat displayed in the post of Fishmonger, in general my movements in play are slower

Very often I adjust my weapon in a single shot mode, which helps with accuracy and therefore I waste less, at my own risk (which explains that).
When I see or hear a little more movement, then only I switch to automatic mode,
(small aside: what I have already vallu a lot of crash in Graw 2, simply by switching the pull mode, .. Bug).

Normally my favorite position in the game is crouched (80-90%) this is beneficial but can be as penalizing,
yes it is my quick detected, but the movement is too slow to quickly clear bad situations ..

By standing what is a normal position, it also changes the behavior of the AIs, in addition if you run in a standing position, then you become
the priority target of AI with a big virtual red flag above the head, marked in large on "hello I am here" and bullets rain

Often used crouched position, is probably seen by some as a solution of hiding, but it can save your life more than once,
I like to move quietly and slowly, too bad for the time lengthened in the game

Almost at the very beginning of its release when I started playing the game, I kept getting kill kill kill
and I persisted again and again to run everywhere in all directions, with results you imagined well ...
(because before I played a lot of games FPS nervous ..., which is not not compatible in Ghost, personal review)

I do not like too much rush and games too nervous, so I finally found my account in games like GR, GRAW, ... and progress at my pace.

So now that I spend sometimes play with you, well, how to say that ... "I do not feel really normal anymore" haha, ;D
because you are 90% of the time still standing quietly,so I try to do as you do, and I stay a little more in full auto fire

When you have your day behind you and play late, so you are tired too, 00:00-01:30 AM,
at home it's the opposite the day starts only, and exceptionally recently I get up to 05: 00 AM to come join you,
I'm going to sleep + - / like you, so the night here are very short, it's not ideal
and at stake I'm still like a Zombie not very fresh  :-[, I feel awake +/- from 08-09 AM, but that does not mean that the stats should explode lol

It's a pity that there is this big time gap between us, besides today ... I have not heard the alarm clock,

I really like to play with you at GRAW, and we are recent although the group is consistent.

I was surprised the very first time, when I connected to your server, configured on 1 death, I'm not used to this setting,
but I think it adds more pressure, and requires the player to have some conduct, the game may be too short in game for some,
and longer for others by viewing the "dead cam" :p

although I can not talk to you about TS (I could have tried listening but I'm afraid for the dialogue ....),
it's true it could be a big plus in game,
but hey it's like that and despite that I remain attentive and I always remain close to the group, (it is the goal of the game in coop)

here you go for the little extra info, Good luck in game to you, and see you soon

Brigand & .. Transaltor
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Ghost Recon: Advanced Warfighter / Re: New OGR map "battleground"
« Last post by Rpghard on May 09, 2018, 11:40:50 AM »
I updated the server and the download link from the map cycle thread. Running the new version on the main server tonight

 8)
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Ghost Recon: Advanced Warfighter / Re: New OGR map "battleground"
« Last post by Fishmonger on May 06, 2018, 10:12:07 PM »
I updated the server and the download link from the map cycle thread. Running the new version on the main server tonight
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Ghost Recon: Advanced Warfighter / Re: New OGR map "battleground"
« Last post by Fishmonger on May 06, 2018, 02:04:01 AM »
To have reliable timing with the vehicles,


a) on start game activate all areas
b) on event of first area humans spawn, add the panhards to that same event, with the timer you want

the way this unfolds -

nothing happens until humans check off and enter the first trigger area, which is active as soon as the map loads (<event name="start_game"> happens immediately, even without players on the server). Once triggered, the script calls the event for the first area. There you usually spawn only humans, but now add the panhard events to that with their own start time. They will spawn/start rolling exactly at the time specified after we spawn.

I usually have a dedicated vehicle area to trigger those at slightly more random times and since I change the number and chance of vehicle spawns based on player count. I count players and then trigger different events, the more players the higher the chance for more vehicles.

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Ghost Recon: Advanced Warfighter / Re: New OGR map "battleground"
« Last post by Rpghard on May 06, 2018, 01:34:11 AM »

- now at the beginning of the map you will see coming 2 panhards either than seeing them already arrived at their destination


- When we test the map , I noticed that the delay between the time we spawned and and before the panhard arrived near us was too long. - fixed
- other than that everything is fine no more changes needed.
- link above updated
- thank you very much for your assistance


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Ghost Recon: Advanced Warfighter / Re: New OGR map "battleground"
« Last post by Rpghard on May 05, 2018, 05:22:01 PM »
Hi peeps,
Last map update,

- update AI graph - very few AI was not moving where I want - fixed
- some area was updated at the beginning to prevent bypassing them
- replaced wall by higher ciment walls to make sure you not shoot them trough -  ;D
- now at the beginning of the map you will see coming 2 panhards either than seeing them already arrived at their destination
- download link above updated, enjoy!!

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Ghost Recon: Advanced Warfighter / Re: New OGR map "battleground"
« Last post by OptimusPrime on May 04, 2018, 04:42:26 PM »
you may not live long enough to enjoy the entire map. OG has been practicing a lot in respawn mode, but still won't live past the first left turn on the map. I have not seen past that power station either. Seems like we always die there.
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Ghost Recon: Advanced Warfighter / Re: New OGR map "battleground"
« Last post by Rpghard on May 04, 2018, 10:00:24 AM »
Just another walk in an rpghard park. ;)

Mouhahaha....can't wait to try it this weekend with you guys!!  ;D
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Ghost Recon: Advanced Warfighter / Re: New OGR map "battleground"
« Last post by razamataz1234 on May 02, 2018, 06:10:07 PM »
Just another walk in an rpghard park. ;)
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Ghost Recon: Advanced Warfighter / Re: New OGR map "battleground"
« Last post by Fishmonger on April 30, 2018, 09:15:31 PM »
I put it on the server, so we can test it. If the tests pan out, I'll put a copy on my download site and add it to the cycle
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