Recent Posts

Pages: [1] 2 3 ... 10
1
Ghost Recon: Advanced Warfighter / New Map - Rocket_Man
« Last post by Fishmonger on January 21, 2021, 11:36:03 PM »
Another RPGHard re-make, but with a very different twist. Not random, not a lot of bad guys, but those that are there can be a real pain in the ass.

rocket_man 01-21-2021

2
Ghost Recon: Advanced Warfighter / Map Update - Kinetic Operation
« Last post by Fishmonger on January 15, 2021, 09:18:26 PM »
randomizer brought up to speed, slight adjustment in spawn times, one bug fix, and change to 1-4-8 triggers for more action below 7 players

kinetic_operation updated 01-15-2021

3
Ghost Recon: Advanced Warfighter / New Map - Engpass Unhinged
« Last post by Fishmonger on January 09, 2021, 05:36:03 PM »
Cappy spiced up the old Engpass classic.

engpass_unhinged new - 01/09/2021
4
Ghost Recon: Advanced Warfighter / Map Update - Sanitation Smoothie
« Last post by Fishmonger on January 02, 2021, 11:10:19 PM »
exactly 5 years after release, this update will make the map more playable, but also more random.

Changes made: primary spawn groups now are 3-way random for each difficulty level. Previously they were either there or not, predictable. so that made the map actually more difficult.

To compensate, I reduced the chance for the first 5 spawns from 45% to 30%, I removed about 25% of the AI in the initial area before the tunnel, as that was where most of us usually died. I also upped the difficulty trigger for medium from 5 to 6 players. The map now is 1-6-9. In my first test, I still saw 225 enemies going to the end at medium, so don't expect a cake walk. This is still a tough map and they will still kill us mostly before we get through the tunnel as those engagements are short range where they are lethal.

sanitation_smoothie - update 01-2-2021

5
Ghost Recon: Advanced Warfighter / New Map - Lockdown
« Last post by Fishmonger on January 01, 2021, 11:40:32 PM »
Remake of AmEyeBlind's back_on_the_road terrain. Totally new AI and script. Roof route is part of the map, with its own spawns. Adaptive, random, full treatment. Had to dial back the AI after testing, as my first run without even going up high was a 420 kill round. Should be about 350 max on hard now, about 125 on easy. The place is a lot like Crazy88 with a straight wide open road and targets up ahead, just far more random. Continuing the tradition of New Years Day map releases:

lockdown 01-01-2021
6
General Discussion / Re: The original Lucky Pants
« Last post by HSantal on December 26, 2020, 09:04:35 PM »
First Lt. Winters FTW!!!!
7
General Discussion / The original Lucky Pants
« Last post by Fishmonger on December 26, 2020, 05:55:36 PM »
8
General Discussion / Re: HAPPY HOLIDAYS
« Last post by HSantal on December 25, 2020, 01:53:06 AM »
Merry Christmas to you and your family Raz.
9
General Discussion / HAPPY HOLIDAYS
« Last post by razamataz1234 on December 24, 2020, 08:28:40 PM »
Wishing everyone in our gamer family and their families a wonderful Christmas (as tough as this one might be ) and a much better new year .
10
Ghost Recon: Advanced Warfighter / Re: GRAW Map Making for Dummies
« Last post by Fishmonger on December 23, 2020, 11:36:26 PM »
Cappy, see attached zip
Pages: [1] 2 3 ... 10