Recent Posts

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Ghost Recon: Advanced Warfighter / map update - come_to_papa
« Last post by Fishmonger on February 08, 2019, 11:08:23 PM »
got the usual treatment for more randomness, smackdowns, and 1-4-8 adaptive settings


Ghost Recon: Advanced Warfighter / Re: New Map - Calle_Demented
« Last post by Fishmonger on February 05, 2019, 11:34:15 PM »
new version uploaded
Ghost Recon: Advanced Warfighter / Re: looking for info on GRAW
« Last post by Fishmonger on February 03, 2019, 10:09:53 PM »
you can run Hamachi 24-7, but it seems the server will not work right for a map or two if it sits idle for many hours. Not a big deal. You obviously run the normal in-game dedicated server mode, not the old command line gamespy-only server.

Bigger problem is to find players who have your Hamachi info installed and actually show up to play. If you have that, you can play for as long as you're paying your Hamachi account bill.

Ghost Recon: Advanced Warfighter / New Map - Calle_Demented
« Last post by Fishmonger on February 03, 2019, 10:06:09 PM »
As the title suggests - it's even worse than before...

more terrain, mostly reloaded_capt version, but now with more surprises, and then there's another whole map segment to get through. Adjusted randomizer to give us a chance, but only real gameplay will tell if we can do this.

calle_demented 02-05-2019

updated version!
Ghost Recon: Advanced Warfighter / looking for info on GRAW
« Last post by Rydon89 on February 03, 2019, 04:50:34 PM »
hey guys im just looking for some info on how to run a GRAW server, and you guys seem to have the know how.

can i run himanchi on a server to keep a GRAW server permantly on?. and if so, how would i go about setting it up.

or what are my other options?

cheers guys
Ghost Recon: Advanced Warfighter / Map Update - Tango_Dont_Surf
« Last post by Fishmonger on January 30, 2019, 07:57:06 PM »
This map has always been somewhat of a basket case. This latest edit is version 4.0 of the original. I changed the entire script to get rid of the jammer stuff, plus make the randomizer more random like in recent map updates.

I kept the final approach heavy resistance, but now as a default and not as aggressive as in the past. Any route to zulu is ok now. All special forces have been retired, too.  The map will switch to medium at 3 players, hard at 7. In testing, I didn't get more than 145 kills on hard, and under 50 on easy. Should be about right for our mod weapons.

All the compositions are gone, as well as all the silly ocean wave sounds. Overall, the map is a little more lightweight, which I hope helps to stop the random crashes. All the AI was ok, nothing  in there that should have caused the crashes we saw in the past with medium and higher difficulty spawns.

Basically, if this one still crashes, it has to be a particular spawn of AI in a crazy location that causes the glitch, or it's just the terrain and then the place is basically useless. We'll find out soon

Ghost Recon: Advanced Warfighter / Re: Map Update - Gauntlet
« Last post by HSantal on January 26, 2019, 11:07:22 PM »
Hello stranger..
Long time no see.

Everything you need to know can be found in the sticky threads above.

1) Himachi:
2) Fishmod:
3) Teamspeak:

Setup Himachi and the mod we use and connect to Teamspeak.

All the maps and the current map cycle can be found above also.
Ghost Recon: Advanced Warfighter / Re: Map Update - Gauntlet
« Last post by phuchu on January 26, 2019, 09:13:04 AM »
Hey Fishmonger,

How goes it? Where can I find info to play online? I played with you all a few years ago but don't remember how to connect. Any help is appreciated.
General Discussion / Sad to see
« Last post by razamataz1234 on January 25, 2019, 11:48:27 PM »
Heart goes out to everyone suffering through this and hope its over soon .
Ghost Recon: Advanced Warfighter / Map Update - Gauntlet
« Last post by Fishmonger on January 23, 2019, 10:06:10 PM »
10 year anniversary update. The AI more random, Smackdown's added, some extra delayed guys added, difficult triggers switched to 1-3-6 players, but reduced percentages for spawns where they may get too tough, mostly at the start before the bridge, and at the end coming off the bridge. The spawns are still there, but they may not happen as frequently.

gauntlet 1-23-2019

This map has been modified one more time after initial release. File date should be 1-24.
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